Hello, I'm trying to use Qt3D (C++) module, and there is one huge problem: How can I enable displaying any surface (or triangle, to be simple) from both sides?
I've read that that's all about face-culling, but I can't find where it is applied during preparation of scene. I've found QCullFace class and managed to find the place where it should belong by finding QML examples with culling settings: QMaterial->QTechnique->QRenderPass->QCullFace(or any other QRenderState). But if I replace QCuboidMesh with QPlaneMesh in "Basic shapes" examples, and try to debug all those levels of structure, I find that neither for QPhongMaterial (tested it on Qt5.5.1) nor for QGoochMaterial (It works on Qt5.6.0rc1) there are no QCullFace objects in their compositions. I've also tried to make a class for mesh of two triangles based on three vertices, but rearranging indexes to make it "flip" didn't work. Neither did modifying normals or tangents. Thanks in advance, morodeer
_______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
