On Thu, 05 Jan 2017 16:58:00 -0500, Mike Jackson wrote: > After reviewing the responses and doing some more research online we > decided to stick with the traditional QWidgets
IMO the only reasonable choice for a classic desktop application ... > ... for our desktop app but > get away from the QGraphics* classes and replace that older code with > code based on QOpenGlWidget so we can get accelerated 2D rendering. QGraphics* can also run over the OpenGL paint engine. So as long as you need QPainter dropping QGraphics* buys you nothing - beside you are not happy with the quality of the implementation of this framework. And going away from QPainter means no more PDF export ! Concerning mixed mode ( QOpenGL + Raster ) applications. I once tried it an soon ran into: https://bugreports.qt.io/browse/QTBUG-50916 I don't want to say that doing pure OpenGL is the wrong decision, but one, that needs to be made carefully. Uwe _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest