Hi there! I am implementing handwriting with the apple pencil and am double-buffering each stroke on a QImage before passing the resulting pixmap and bounding rect for the stroke to a QGraphicsItem. The problem is that painting to the QImage is not at retina resolution which is what you get when you paint directly to the scene via QGraphicsItem::paint.
Does anyone have a suggestion for how to handle this? Should I just double the QImage size and then translate the coordinates appropriately? Then half the target rect in QPainter::drawPixmap(const Rect &target, const QPixmap &, const QSize &source)? Or is there a more elegant way to do it? Thanks! -P _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest