> On Jun 25, 2017, at 4:51 PM, Christian Gagneraud <[email protected]> wrote: > > On 26 June 2017 at 05:10, Patrick Stinson <[email protected]> wrote: >> def update(self, *args): >> if None in self.people: >> return > > you're missing a call to prepareGeometryChange() > >> a = self.mapToScene(self.people[0].bottomCenterScene()) >> b = self.mapToScene(self.people[1].bottomCenterScene()) > > The path should be in (this) item coordinates, not scene coordinates.
This item will always be top-level so the coordinates will match the scene. But for cleanliness’ sake, how do you convert from scene coordinates to item coordinates? I don’t see a method for that. > > > Plus you're bounding rect should include the pen width of the path > you're drawing, eg: > halfPenWidth = self.pen.width()/2.0; > return self.path.boundingRect().adjusted(-halfPenWidth, -halfPenWidth > , halfPenWidth , halfPenWidth ) > > Hope this helps. > > Chris
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
