Perhaps, you can find answers from source code of qt3d-editor
<http://code.qt.io/cgit/qt-labs/qt3d-editor.git/> and qt 3d studio. Those
are built on top of Qt 3D.
On 13 March 2018 at 21:03, Saif Suleiman <saifqahe...@gmail.com> wrote:
> Hi every one,
> Currently I am working on project that needs some camera manipulations,
> like :
> - Fit scene in camera frustum.
> - Fit Entity or more than one in camera frustum.
> - Camera transition must done with animation, like when user fit
> entity, the camera goes to its new position with animation.
> What I found were two functions, viewAll, viewEntity.
> My questions are :
> - How I fit two separated entities without making a dummy parent
> entity for them then calling camera function, viewEntity().
> - How I could get the new position from viewAll, or viewEntity so I
> can animate the transition between old camera position and the new one.
> I am asking these questions because I do not want to go out of Qt3d
> implementation, and could not figure out how to do it with Qt3d.
> thanks in advance.
> best regards for Qt/Qt3d teams.
> Interest mailing list
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