Mike, thanks. Yes you are right. This is z-conflict. This model is rendered fine, without flickering in another project with disabled fragment depth writes to depth buffer.
How can I increase precision of z-buffer in qt 3d? 2018-07-29 21:28 GMT+03:00 Mike Krus <mike.k...@kdab.com>: > Hi > > hard to say from the short video, but it looks like you may have z > fighting going on, two coinciding meshes and the lack on precision causing > this flickering… > > Mike > > > On 29 Jul 2018, at 14:58, Oleg Evseev <ev.m...@gmail.com> wrote: > > > > Hi all, > > > > When I load big models with help QSceneLoader in assimp-cpp test example > (or small models but move camera far away from object) textures start > flickering: > > https://youtu.be/5FUOWc412JE > > > > How to fix that? > > Thanks in advance for help. > > > > --- > > With regards, Oleg > > _______________________________________________ > > Interest mailing list > > Interest@qt-project.org > > http://lists.qt-project.org/mailman/listinfo/interest > > -- > Mike Krus | mike.k...@kdab.com | Senior Software Engineer > KDAB (UK) Ltd., a KDAB Group company > Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 > KDAB - The Qt Experts, C++, OpenGL Experts > >
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