Mike, thanks.

Yes you are right. This is z-conflict.
This model is rendered fine, without flickering in another project with
disabled fragment depth writes to depth buffer.

How can I increase precision of z-buffer in qt 3d?


2018-07-29 21:28 GMT+03:00 Mike Krus <mike.k...@kdab.com>:

> Hi
>
> hard to say from the short video, but it looks like you may have z
> fighting going on, two coinciding meshes and the lack on precision causing
> this flickering…
>
> Mike
>
> > On 29 Jul 2018, at 14:58, Oleg Evseev <ev.m...@gmail.com> wrote:
> >
> > Hi all,
> >
> > When I load big models with help QSceneLoader in assimp-cpp test example
> (or small models but move camera far away from object) textures start
> flickering:
> > https://youtu.be/5FUOWc412JE
> >
> > How to fix that?
> > Thanks in advance for help.
> >
> > ---
> > With regards, Oleg
> > _______________________________________________
> > Interest mailing list
> > Interest@qt-project.org
> > http://lists.qt-project.org/mailman/listinfo/interest
>
> --
> Mike Krus | mike.k...@kdab.com | Senior Software Engineer
> KDAB (UK) Ltd., a KDAB Group company
> Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
> KDAB - The Qt Experts, C++, OpenGL Experts
>
>
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