Il 16/10/18 16:26, Saif Suleiman ha scritto:
Hi,
As the title says, i can not import a *500MB* obj file *( 6 million vertices and 11 million faces )* using QSceneloader.

I know it's not a solution, but... ditching .obj for such a use case? You really want a real 3D format for these sizes (GLTF comes to mind).

My 2 c,
--
Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com
KDAB - The Qt, C++ and OpenGL Experts

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