Hi all,
I am trying to paint a SVG I have on a file on the background of a
QGraphicsScene, and I am facing some issues: if I subclass QGraphicsScene and
in the __init__ method I add:
self.target = QtSvg.QGraphicsSvgItem(target)
rect = self.target.boundingRect()
self.target.setPos(-rect.width()/2, -rect.height()/2)
self.addItem(self.target)
So that then in my main window I set the QGraphicsView to do a
fitInView (the size of the widget is 500x500), via
self.ui.targetView.fitInView(self.scene.sceneRect(),
QtCore.Qt.KeepAspectRatio)
The result is what expected: a nice, smooth image.
However, if I try to draw the SVG on the background of the
QGraphicsScene, via:
self.renderer = QtSvg.QSvgRenderer(target)
rect = self.renderer.defaultSize()
self.image = QtGui.QImage(rect, QtGui.QImage.Format_ARGB32)
self.painter = QtGui.QPainter(self.image)
self.renderer.render(self.painter)
self.setBackgroundBrush(QtGui.QBrush(self.image))
self.setSceneRect(QtCore.QRectF(QtCore.QPointF(0, 0),
QtCore.QSizeF(self.image.size())))
Without doing the scaling the picture looks OK, but after doing the
scaling the picture looks pixelized. How can I fix that?
Also, I have observed that I have to set the scene rectangle, while I
understood that the scene itself would take care of that?
Thank you for your help!
Felix
PS: for reference, the picture is
https://upload.wikimedia.org/wikipedia/commons/1/17/WA_80_cm_archery_target.svg
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