Thanks Jérôme for pushing me into the right direction.

Now I see where I went wrong.

The buffers data assignment must be done as follows:

data: { var vertexArray = new Float32Array([ -1., 1., 0., 1., 1., 0., -1., -1., 0., 1., -1., 0. ]); return vertexArray; }

Cheers, Volker

Am 10.04.2019 um 15:57 schrieb Jérôme Godbout:
The new is not something you should do into binding for sure. If I look at the 
Qml Buffer doc:
https://doc.qt.io/qt-5/qml-qt3d-render-buffer.html

Not much seem to be expose to Qml, syncData, usage
https://doc.qt.io/qt-5/qt3drender-qbuffer.html
and the sub class QBuffer offer the following properties accessType.

Seem like you will need to fill the data into C++ from what the doc is saying. 
Maybe  make your own QmlBuffer inherited class where you can expose QByteArray 
to expose the data, the dataChanged signal is already present. Just need a 
property exposure, wonder why this was not already exposed. You can make static 
Q_INVOKABLE to create QByteArray from JS array type into that class:
Q_INVOKABLE QByteArray MakeVector3F(const QVariantList& data);
Q_INVOKABLE QByteArray MakeVector2D(const QVariantList& data);
...
Maybe add the data type, so you could have a call that push/pop data into your 
buffer QByteArray

Q_INVOKABLE void pushData(const QVariant& data);

with the proper C++ call to convert the QVariant into the Buffer data type.

Those buffer class seem a bit anemic into functionality, wonder how they should 
be normally be used?!? The Qml exposure seem incomplete to me. Maybe someone 
with deeper knowledge can pitch in, but the only way I see it, they are fully 
managed into C++ only to be plug in Qml at best, no containing data 
manipulation into Qml from what I see. You use case seem legit to me, you have 
some property you need to assign to a Buffer, you probably don't want to do 
this with huge data set, but for simple and debugging buffer this will come in 
handy to do so. In the real world, making C++ producer to generate you data 
Buffer would be better performance wise.

I haven't play much with Qt3D, but we did a lot of rendering to texture at my 
previous place, and we did have a Qml Buffer implementation way before Qt3D and 
we did needed those data type and everything was named attribs to the rendering 
actor and we could set the shader programs (vertex, geometry, fragment...) from 
the Qml, we could attachs as many attribs Buffer and a draw call to the actors 
for the rendering. I would expect something similar for a real 3D rendering 
engine.

-----Original Message-----
From: Interest <interest-boun...@qt-project.org> On Behalf Of Volker Enderlein
Sent: April 10, 2019 3:48 AM
To: Qt Project <interest@qt-project.org>
Subject: [Interest] Initialization of Buffer entity property in QML

Hi,


in a QML file I try to initialize a property of type Buffer, but unfortunately 
it does not work.

There's no error but in the MyMesh Entity the vertices Buffer always has zero 
length.


import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.0
import Qt3D.Extras 2.10

Entity {
      id: root

      property Buffer vertices: Buffer { type: Buffer.VertexBuffer; data:
new Float32Array([ -1., 1., 0., 1., 1., 0., -1., -1., 0., 1., -1., 0. ]) }

      MyMesh {

           id: mesh

           vertices: root.vertices

     }

}

How is the correct way?


Cheers, Volker

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