Hi, Il 15/04/19 13:11, Denis Shienkov ha scritto:
Yes, now I use this in a form of:boolCurveNode::isSubtreeBlocked()const { returnQSGGeometryNode::isSubtreeBlocked()||!m_visible; } voidCurveNode::setVisible(boolvisible) { if(m_visible==visible) return; m_visible=visible; if(!m_visible) m_dirtyState|=DirtySubtreeBlocked; else m_dirtyState|=DirtyOpacity; }
Please make a minimal testcase. The code above seems incomplete (e.g. no calls to markDirty to update those dirty bits).
HTH, -- Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer KDAB (France) S.A.S., a KDAB Group company Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com KDAB - The Qt, C++ and OpenGL Experts
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