I have two cases where I’m using a Scene3D to render some OpenGL content in my 
App.

In the first case, I put a Scene3D in a Component loaded by a StackView. The 
problem is that whenever the view is popped, the app window flickers. I solved 
the issue by moving the Scene3D into main.qml where it can stay alive for the 
lifetime of the App. When the StackView activates the view, it sets the parent 
of the Scene3D to a rectangle inside the new view. On Deactivation, it sets the 
parent back to main.qml.

In the second case, which I haven’t solved, I am trying to put the Scene3D into 
a Window component (a secondary window) loaded by Loader or createObject(). If 
the Scene3D is part of the secondary window component, then the app crashes 
when the window is destroyed. If I explicitly destroy the Scene3D before 
destroying the window, the app does not crash, but I get a flicker in the main 
App window [ commenting out the Scene3D makes the flicker go away ]. This is 
the best I’ve done so far. If I try to put the Scene3D in main.qml, like in the 
first case, I cannot parent it into the new Window without crashing the app.

Colin

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