Hi

transform feedback is currently not supported by Qt3D’s API. It’s an 
interesting idea though, was wondering quite recently what the API may look 
like, there’s lots of things to setup to control which data should be captured 
and where it should go.

Depending on what you’re doing, you may be better off using compute shaders 
which are fully supported.


Mike

> On 20 Feb 2020, at 12:55, Léo Adam <adam.leo.cont...@gmail.com> wrote:
> 
> Hi,
> 
> I am currently working in a medical imaging team on 3D rendering with Qt3D.
> 
> That's why I would need to perform transform feedback, but after looking on 
> internet and in the documentation I didn't find anything.
> 
> So I was wondering if there were any way to do transform feedback in the Qt3D 
> API.
> 
> Thank you,
> 
> Léo Adam.
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—
Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts


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