Hi transform feedback is currently not supported by Qt3D’s API. It’s an interesting idea though, was wondering quite recently what the API may look like, there’s lots of things to setup to control which data should be captured and where it should go.
Depending on what you’re doing, you may be better off using compute shaders which are fully supported. Mike > On 20 Feb 2020, at 12:55, Léo Adam <adam.leo.cont...@gmail.com> wrote: > > Hi, > > I am currently working in a medical imaging team on 3D rendering with Qt3D. > > That's why I would need to perform transform feedback, but after looking on > internet and in the documentation I didn't find anything. > > So I was wondering if there were any way to do transform feedback in the Qt3D > API. > > Thank you, > > Léo Adam. > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest — Mike Krus | mike.k...@kdab.com | Senior Software Engineer KDAB (UK) Ltd., a KDAB Group company Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 KDAB - The Qt Experts, C++, OpenGL Experts
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