Hi, I was wondering if there's a way to use a buffer I already have in the GPU memory for my geometry? I want to avoid copying it to the CPU and then having Qt3D uploading it again (it's for viewing data being computed/updated constantly with CUDA).
I have it working with "raw" OpenGL but I miss all the nice things already available in Qt3D (thanks!!). _______________________________________________ Interest mailing list [email protected] https://lists.qt-project.org/listinfo/interest
