Another reason is that sleep(0.1); is silently accepted now (even with strict types enabled),
That appears to not be true: https://3v4l.org/7YbqX
corrected, should be "without strict types enabled" -
https://3v4l.org/A2olN
"even with strict type enabled" statement in BC section remains valid
Having a function that behaves differently based on different platforms is a
bad idea.
I will implement fallback to usleep. I have not noticed any issues with
usleep availability. Is there any known platform without nanosleep
neither usleep support?
With kind regards / Mit freundlichen Grüßen / S přátelským pozdravem,
Michael Voříšek
On 11 Aug 2020 12:39, Dan Ackroyd wrote:
Michael Voříšek wrote:
Another reason is that sleep(0.1); is silently accepted now (even with
strict types enabled),
That appears to not be true: https://3v4l.org/7YbqX
Rowan wrote:
Unless there are problems with the implementation, this seems like a
straight-forward win.
From the PR.
Implemented using nanosleep which is not guaranteed to be available everywhere.
Please just use usleep if you need more accuracy than seconds.
Having a function that behaves differently based on different
platforms is a bad idea.
Changing a function to have surprising behaviour just to avoid using a
different function, that is already available, is a really bad
tradeoff.
cheers
Dan
Ack