Hi Alain,

> On 23 Jan 2015, at 10:02, Alain Williams <a...@phcomp.co.uk> wrote:
> 
>> On Fri, Jan 23, 2015 at 12:24:25AM +0000, Andrea Faulds wrote:
>> 
>> Having it be the same as === would be inconsistent with our existing sorting 
>> and comparison behaviour, so I don’t think it should be changed. If we made 
>> it strict like that, we’d also have to define a strict < and > as well, 
>> otherwise we have a problem, because in some cases ($x !== $y && !($x < $y) 
>> && !($x > $y)) is TRUE.
> 
> I think that you mentioned that you might come up with another RFC if <=> is
> successful - that would be for a <==> operator.
> 
> You might want to mention that ... but it is more complicated if the operands
> are of different types - what does it return in that case ? FALSE ? But the 
> same
> as <=> if the types are the same ?

The RFC did originally say that, Davey had thought of it. I'm not too keen on 
the idea and have removed that bit: I don't really think you can do any 
reasonable "strict" ordering. An error on unmatching types is a royal pain, and 
I know this because I've had to deal with Game Maker Language which did this. 
Sorting by type is fairly unintuitive.

I think that if people want strict ordering, it's trivial to implement the 
particular scheme they want using <=>, casts, type checks, or strcmp().


Thanks!

--
Andrea Faulds
http://ajf.me/
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