Further to this I have verified that IOMMU is working fine, traces and
additional printk's added to the kernel module were used to check. All
accesses are successful and hit the correct addresses.
However profiling under Windows shows there might be an issue with IRQs
not reaching the guest. When FluidMark is running at 5fps I still see
excellent system responsiveness with the CPU 90% idle and the GPU load
at 6%.
When switching PhysX to CPU mode the GPU enters low power mode,
indicating that the card is no longer in use. This would seem to
confirm that the GPU is indeed in use by the PhysX API correctly.
My assumption now is that the IRQs from the video card are getting lost.
I could be completely off base here but at this point it seems like the
best way to proceed unless someone cares to comment.
-Geoff
On 2017-10-24 10:49, [email protected] wrote:
Hi,
I realize this is an older thread but I have spent much of today trying
to
diagnose the problem.
I have discovered how to reliably reproduce the problem with very
little effort.
It seems that reproducing the issue has been hit and miss for people as
it seems
to primarily affect games/programs that make use of nVidia PhysX. My
understanding of npt's inner workings is quite primitive but I have
still spent
much of my time trying to diagnose the fault and identify the cause.
Using the free program FluidMark[1] it is possible to reproduce the
issue, where
on a GTX 1080Ti the rendering rate drops to around 4 fps with npt
turned on, but
if turned off the render rate is in excess of 60fps.
I have produced traces for with and without ntp enabled during these
tests which
I can provide if it will help. So far I have been digging through how
npt works
and trying to glean as much information as I can from the source and
the AMD
specifications but much of this and how mmu works is very new to me so
progress
is slow.
If anyone else has looked into this and has more information to share I
would be
very interested.
Kind Regards,
Geoffrey McRae
HostFission
https://hostfission.com
[1]:
http://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/
_______________________________________________
iommu mailing list
[email protected]
https://lists.linuxfoundation.org/mailman/listinfo/iommu