On 2020-05-15 09:19, Song Bao Hua wrote:
[ snip... nice analysis, but ultimately it's still "doing stuff has more
overhead than not doing stuff" ]
I am thinking several possible ways on decreasing or removing the latency of DMA
map/unmap for every single DMA transfer. Meanwhile, "non-strict" as an existing
option with possible safety issues, I won't discuss it in this mail.
But passthrough and non-strict mode *specifically exist* for the cases
where performance is the most important concern - streaming DMA with an
IOMMU in the middle has an unavoidable tradeoff between performance and
isolation, so dismissing that out of hand is not a good way to start
making this argument.
1. provide bounce coherent buffers for streaming buffers.
As the coherent buffers keep the status of mapping, we can remove the overhead
of map and unmap for each single DMA operations. However, this solution
requires memory copy between stream buffers and bounce buffers. Thus it will
work only if copy is faster than map/unmap. Meanwhile, it will consume much
more memory bandwidth.
I'm struggling to understand how that would work, can you explain it in
more detail?
2.make upper-layer kernel components aware of the pain of iommu map/unmap
upper-layer fs, mm, networks can somehow let the lower-layer drivers know the
end of the life cycle of sg buffers. In zswap case, I have seen zswap always
use the same 2 pages as the destination buffers to save compressed page, but
the compressor driver still has to constantly map and unmap those same two
pages for every single compression since zswap and zip drivers are working in
two completely different software layers.
I am thinking some way as below, upper-layer kernel code can call:
sg_init_table(&sg...);
sg_mark_reusable(&sg....);
.... /* use the buffer many times */
....
sg_mark_stop_reuse(&sg);
After that, if low level drivers see "reusable" flag, it will realize the buffer can be used
multiple times and will not do map/unmap every time. it means upper-layer components will further use the
buffers and the same buffers will probably be given to lower-layer drivers for new DMA transfer later. When
upper-layer code sets " stop_reuse", lower-layer driver will unmap the sg buffers, possibly by
providing a unmap-callback to upper-layer components. For zswap case, I have seen the same buffers are always
re-used and zip driver maps and unmaps it again and again. Shortly after the buffer is unmapped, it will be
mapped in the next transmission, almost without any time gap between unmap and map. In case zswap can set the
"reusable" flag, zip driver will save a lot of time.
Meanwhile, for the safety of buffers, lower-layer drivers need to make certain
the buffers have already been unmapped in iommu before those buffers go back to
buddy for other users.
That sounds like it would only have benefit in a very small set of
specific circumstances, and would be very difficult to generalise to
buffers that are mapped via dma_map_page() or dma_map_single().
Furthermore, a high-level API that affects a low-level driver's
interpretation of mid-layer API calls without the mid-layer's knowledge
sounds like a hideous abomination of anti-design. If a mid-layer API
lends itself to inefficiency at the lower level, it would seem a lot
cleaner and more robust to extend *that* API for stateful buffer reuse.
Failing that, it might possibly be appropriate to approach this at the
driver level - many of the cleverer network drivers already implement
buffer pools to recycle mapped SKBs internally, couldn't the "zip
driver" simply try doing something like that for itself?
Robin.
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