On 17/09/2020 11:51, Tomeu Vizoso wrote:
On 9/17/20 12:38 PM, Steven Price wrote:
On 16/09/2020 18:46, Rob Herring wrote:
On Wed, Sep 16, 2020 at 11:04 AM Alyssa Rosenzweig
<alyssa.rosenzw...@collabora.com> wrote:

So I get a performance regression with the dma-coherent approach, even if it's
clearly the cleaner.

That's bizarre -- this should really be the faster of the two.

Coherency may not be free. CortexA9 had something like 4x slower
memcpy if SMP was enabled as an example. I don't know if there's
anything going on like that specifically here. If there's never any
CPU accesses mixed in with kmscube, then there would be no benefit to

The DDK blob has the ability to mark only certain areas of memory as coherent for performance reasons. For simple things like kmscube I would expect that it's basically write-only from the CPU and almost all memory the GPU touches isn't touched by the CPU. I.e. coherency isn't helping and the coherency traffic is probably expensive. Whether the complexity is worth it for "real" content I don't know - it may just be silly benchmarks that benefit.

Or maybe it's only a problem for applications that do silly things? I don't think kmscube was ever optimized for performance.

Well doing silly things is almost the definition of a benchmark ;) A lot of the mobile graphics benchmarks suffer from not being very intelligent in how they render (e.g. many have meshes that are far too detailed so the triangles are smaller than the pixels).

Of course there are also applications that get things wrong too.

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