moe wrote:
> On Sun, Apr 01, 2007 at 01:50:03PM +0100, Nick Murdoch wrote:
>> moe wrote:
>>> hi list and tuomov,
>> <snip>
>>> maybe we can get away with a bit of cheating here?
>> I think being hacky and horrible was the main reason Xinerama support
>> was dropped ;)
> 
> well, i read tuomovs rants as "it was dropped because the
> horror creeped into many areas of the code" but i may be
> mistaken.
> 
> i hope that the hack i proposed would be much less intrusive
> and could get the job done at a minimum cost (both in terms of
> lines of code and in terms of uglyness).
> 
> i imagine that the only changes needed would be to add
> a "create workspace hook" and to make the placement of
> floating windows "virtual screen aware". ideally this
> could all be done in lua but i haven't looked for the
> necessary hooks, yet.

The main advantage of dual monitor support for me is the fact that the
workspaces are independent (so I can switch workspace on monitor 1 and
monitor 2 remains the same), and that fullscreening a window makes it
fullscreen, rather than stretching across two monitors. Without those
two things, I might as well just tile such that no tile crosses between
monitors.

>> Just for the record, I was also using ion3 until Xinerama support was
>> dropped. I have a TV card and like to run tvtime on the second monitor.
>> I've switched back to ion2 for now.
>>
>> To be fair, Xinerama does tend to have awful support elsewhere too. The
>> Gimp really hates dual-monitor set-ups (Every time I want to use my
>> graphics tablet I have to start a new display that only uses one of my
>> monitors), and qiv also breaks in fullscreen mode. I'm sure there are
>> other examples.
>  
> agree'd. i have given up on using the gimp under ion a
> long time ago, tho (prefer shotophop under vmware anyways).

Photoshop actually runs quite well under Wine these days, if that's
handy at all for you :)

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