Well, I don't have to expound on how much I wish that ioq3 updated its
10-year-old rendering tech to, say, 7-year-old rendering tech, so I'll
keep this short.  I decided that for there to be any movement on this at
all from any interested parties, there had to be a starting point for
commenting.  With that in mind, I present:

http://wiki.ioquake3.org/Modular_Rendering_System

You can scroll to the bottom for the quick-and-dirty summary.  Please bear
in mind that this is written from someone without a working knowledge of
the quake 3 codebase.  In fact, I would extremely love to have people with
that knowledge take a look at see what parts seem feasible or practical or
even possible!  And at the very least this will be a reference point for
others to look at and say "ok this idea has merit" or "what was he smoking
when he came up with THAT?"

And hell, if this gets hashed out well enough, even if there are no
interested parties at present who want to implement it, it should make any
future attempts at implementation easier for whoever wants to try tackling
it.

So please, constructive comments, discussion, etc.  This is pretty much as
far as my skillset will allow me to contribute to this idea/effort so
instead of lamenting the lack of these features I figured I'd at least do
what I could to make implementation easier for others.

Thanks for your time!

Monk.
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