Michael Menegakis wrote: > I sounds easy to be implemented by someone already versed in the > renderer. Is it easily possible? Has it been considered? > > It might help against "panning" on low FPS.
This is just an educated guess, but I'd say these features probably won't make it into ioquake3 proper. Most likely if they ever do get implemented, they'll either live in patch form on http://ioquake3.org/extras/patches/ or perhaps since they're switching/switched to Mercurial, it'd live in a branch somewhere. I say this because it seems historically a lot of the graphics related features to be added end up being rejected from inclusion in the main source. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
