Brandon, I'm still not sure why you want to do this inside the Q3A engine (the stuff that lives in server/*.c). The SDK code is a more logical place for it, e.g. game/g_active.c or game/g_client.c. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
- [ioquake3] force someone to spectator Brandon Tanner
- Re: [ioquake3] force someone to spectator Ben Noordhuis
- Re: [ioquake3] force someone to spectator Brandon Tanner
- Re: [ioquake3] force someone to spectat... |ALPHA| Mad Professor
- Re: [ioquake3] force someone to spectat... Ben Noordhuis
- Re: [ioquake3] force someone to spe... |ALPHA| Mad Professor