>> As John Carmack just announced during QuakeCon, RTCW and Enemy Territory are
>> open-source!

Hi, I make trick jump maps for the free game Urban Terror (see
http://www.icyjumps.com/).  My maps are pretty successful.  I would
like to maybe try making maps for Enemy Territory.  I have a few
questions and comments.

1. When you say "RTCW and Enemy Territory open source", how would this
impact regular players of the free multiplayer game and mapmakers?
(The game was already free.)  What impact will open sourcing the game
have on ET's popularity do you think?  How will this change the game?
>From looking at gametracker.com, it appears that ET is fairly popular,
and there seems to be a decent sized trick jumping community.

2. I am not quite clear on which parts of ET have been recently open
sourced.  Just to compare Urban Terror, the ioquake3 part of UrT is
open source but the game logic (stuff that runs in the QVM) is free
but not open source.  Does ET have a similar architecture (QVM and
engine)?  Which part was not open source until recently?

3. How similar is mapping for ET to mapping for Urban Terror (if you
know)?  For example, is the shader syntax pretty much the same?
(Google search "q3map2 shader manual".)  Can I use ZeroRadiant on
Linux to make maps for ET, just like I use ZeroRadiant to make maps
for Urban Terror?

- Rambetter
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