>> As John Carmack just announced during QuakeCon, RTCW and Enemy Territory are >> open-source!
Hi, I make trick jump maps for the free game Urban Terror (see http://www.icyjumps.com/). My maps are pretty successful. I would like to maybe try making maps for Enemy Territory. I have a few questions and comments. 1. When you say "RTCW and Enemy Territory open source", how would this impact regular players of the free multiplayer game and mapmakers? (The game was already free.) What impact will open sourcing the game have on ET's popularity do you think? How will this change the game? >From looking at gametracker.com, it appears that ET is fairly popular, and there seems to be a decent sized trick jumping community. 2. I am not quite clear on which parts of ET have been recently open sourced. Just to compare Urban Terror, the ioquake3 part of UrT is open source but the game logic (stuff that runs in the QVM) is free but not open source. Does ET have a similar architecture (QVM and engine)? Which part was not open source until recently? 3. How similar is mapping for ET to mapping for Urban Terror (if you know)? For example, is the shader syntax pretty much the same? (Google search "q3map2 shader manual".) Can I use ZeroRadiant on Linux to make maps for ET, just like I use ZeroRadiant to make maps for Urban Terror? - Rambetter _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.