Sorry, I added BOTLIB=1 to precompiler definitions, that message is gone! I am
really happy about something changing. However, I am afraid now I have a
different message and error. But, It says Unnamed Player Killed. And, when I
try to add a bot it says Biker^7 BotAISetupClient failed, and "recursive error
after: FS_FileForHandle: NULL." error message.
I checked the log
----
...loaded 1942 faces, 113 meshes, 42 trisurfs, 0 flares
CL_InitCGame: 0.78 seconds
3 msec to draw all images
Com_TouchMemory: 0 msec
UnnamedPlayer^7 entered the game
UnnamedPlayer^7 killed himself.
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/biker_c.c
loaded bots/biker_i.c
loaded bots/biker_w.c
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/biker_c.c
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/biker_c.c
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/biker_c.c
Biker^7 BotAISetupClient failed
Biker^7 BotAISetupClient failed
Biker^7 BotAISetupClient failed
Biker^7 BotAISetupClient failed
----
Any ideas?
--- On Thu, 2/17/11, Patrick Baggett <[email protected]> wrote:
From: Patrick Baggett <[email protected]>
Subject: Re: [ioquake3] bot library used before being setup error
To: "Primary ioquake3 Discussion/Development list" <[email protected]>
Date: Thursday, February 17, 2011, 6:53 PM
On Thu, Feb 17, 2011 at 3:32 AM, Yasir I. Al-Dosary - zgzg2020™
<[email protected]> wrote:
Thank you for the answers,
I removed the precompiler BOTLIB definition from my project. And, I placed a
breakpoint at fopen(). And, it breaks there, so I assume my build is not using
VFS files.
However, the Game still shows the same error message. It tried to fopen() the
"weapon.c" file, but can't find it.
What can I do to help fix this?
Yasir
Re-read what Ben and I wrote -- we did not say to REMOVE it, we said to ADD it.
Do you compile with -DBOTLIB? Without it, the botlib code doesn't use
the VFS, just plain fopen().
"weapon.c" is in the pak files. You will not be able to open it with fopen()
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