Dugg it. I also saw in the comments by distortedloop, "A lot of these
little apps make me nervous...I don't know who owns that site, and I
don't have access to the code there. How do I know the site owner isn't
stealing my logon and password? It's probably just an honest enthusiast
doing something nice, but you never know these days..."

I do wonder what the long-term solution for this issue might be, if any.

-Kalle.


Curt Kaffer wrote:
> OK everyone, my app was released to the world a day or two before it
> (I) was ready, but hey, it's been interesting.
> 
> URL: https://www.iphonechatclient.com/
> 
> I just rewrote the backend due to session timeouts, did a lot of
> testing and consider it ready for the public. Please try it out and
> let me know what you think. Login is via SSL and I do not log any of
> the traffic. All users and messages sit on the server for only seconds
> and are removed once delivered.
> 
> I have a lot of additional features I'm working on, and let me know
> what you'd like to see in an AIM client. Also, if you like it, please
> "digg" it: http://www.digg.com/apple/New_iPhone_AIM_Client_2
> 
> I've given Joe some of the updates I made to iUI and will be checking
> more in over the next few weeks...
> 
> Thanks,
> 
> Curt
> 
> On Jul 17, 4:22 pm, Curt Kaffer <[EMAIL PROTECTED]> wrote:
>> I have a somewhat stable release of an AIM client I'm working on. I
>> used code from the digg one, iphoneichat and from iUI and modified
>> both.
>>
>> URL:http://www.iphonechatclient.com
>>
>> The client is functionally pretty complete. Some features include:
>> email chat transcript
>> shows "typing" bubbles when buddy is typing & sends typing
>> notifications
>> change status with away message & autoreply
>> start a new chat with non buddy
>> add new buddy
>> finds web addresses, email address and phone #s in chats and makes
>> them clickable
>> auto login
>> choose balloon colors
>> etc.
>>
>> be sure to play around in settings to see some of the features.
>>
>> This is the active development version right now, so you may
>> experience some oddities. There are some known issues and a TON of
>> features I have yet to add. I'm also changing the layout quite a bit
>> soon.
>>
>> I'd like to get feedback from the dev community before I release into
>> the wild so let me know your comments, good or bad.
>>
>> Nothing is logged.
>>
>> Thanks,
>>
>> Curt
> 
> 
> > 
> 

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