Hi Matt,
My measures are those from Apple for the iPhone screen. So 480-by-320-
pixel resolution at 160 dpi. However use of 160 dpi as used here by
Apple I think is a misuse of the term dpi in a general sense. I think
they are only trying to give you a hint to the print resolution you
would need to reproduce a 1:1 printing of what the screen shows
native.

If you check out this wikipedia page you will see the term dpi is
often misused: http://en.wikipedia.org/wiki/Dots_per_inch

As Mike points out pixels are pixes.  This wikipedia page expands more
on this: http://en.wikipedia.org/wiki/Pixels_per_inch



On Jul 20, 2:34 pm, Randy Walker <[EMAIL PROTECTED]> wrote:
> Just remember that for print, dpi matters because there will be a conversion
> of sorts to inches. For the screen it doesn't.
>
> A 4" wide image done at 600dpi will look 4" wide on paper, but be HUGE on
> your screen.  That's because your printer can accommodate 600 pixels per
> inch and your screen cannot.  The image would have a 2400 pixel width and
> since your computer screen can ONLY show the dpi it was designed for, the
> image appears much larger so it can display all of the pixels.  The printer
> would be told to use 600 pixels per inch, but your screen is a fixed dpi of
> probably 72 ~ 96 pixels per inch (or 160dpi for iPhone) so when it tries to
> show you the image at 100%, it's wider than your screen.
>
> When working on websites, don't even think inches at all.  You can't do a
> photoshop mockup of a site at huge resolutions because the client wants
> posters of it, and then hope to shrink it down for the site.  All of your
> graphics will get blurry.  The opposite is also true; can't start at website
> resolutions and hope to print posters of it, it will become very pixelated
> with no smooth curves.  Always work at the final dpi/resolution of your
> project (print or screen) and your prints will look great and your sites
> will look identical to your photoshop mockups.  You cannot have one
> Photoshop file that will make both print and the site look good.  One of
> them will suffer.  If the final output is print, do it at least at 600dpi
> and realize the images will look humungous on your screen.  If the final
> output is for screen (of any dpi) then dpi doesn't matter because 300 pixels
> wide will always show up on any screen as 300 pixels wide. If you were to
> sit 5 monitors/LCDs with different dpi next to one another, then the graphic
> would appear larger/smaller.  You don't have any control over that.
>
> Since we are talking iPhone, as I mentioned before, just create an overall
> screen-shot mockup of your app that is the exact same pixel dimensions as
> the iPHone.  It will physically 'look' larger on your screen, so you have to
> think in terms of percentage.  Ie.the title in my title bar can't be too
> wide because it would overlap the back button I have on the left. Etc. You
> don't need to know how many pixels wide that is, it doesn't matter just use
> your eye.  If your title looks about 50% the width of your 320 pixel wide
> photoshop mockup, it will look identically 50% the width of the iPHone
> screen when viewed on the iPhone.  (*as long as you have entered the
> viewport meta tags correctly to ensure your site displays correctly)
>
> Dpi increases the clarity for print, not for screen.  If you have a 2400
> pixel wide image and try to scrunch it down to display at only 300 pixels
> wide, the screen device will have to adjust and try to compensate, dropping
> pixels, merging pixels etc..  It will not look exactly like the image done
> in your image editor.  Fonts are a different beast and a different
> conversation.
>
> Quite the contrary: this is a time when you shouldn't think about pixels and
> inches at all.  That is why you are confused about it all.  The iPhone has
> no clue what inches are.  It only understands pixels.  Just so you don't
> confuse yourself anymore, do all of your iPhone graphics at 160dpi and be
> done with it.  Yes, it will look bigger on your computer screen.  That's
> because each one of your computer screen's pixels are physically bigger than
> the iPhone's, and there are less of them per inch.  If you load in some of
> the buttons pulled from the iPhone disk image (do a search on it if you
> don't have it, can't recall where I found them) into your Photoshop mockup,
> you can clearly see how big a button should be when viewing at 100%, how
> tall rows should be etc. so they still are touchable on the iPhone.
>
> Work at 100% zoom in Photoshop so each pixel in your image can sit nicely in
> its own pixel on your screen.  Viewing at 50% zoom means the computer has to
> scrunch 4 pixels from your image into one pixel on the screen.
>
> Hope that all makes sense.  Good luck.
> -=Randy
>
> On 7/20/07 5:33 AM, "Matt Rehkopf" <[EMAIL PROTECTED]> wrote:
>
>
>
> > I think where I get hung up is on pixels vs. inches. Pixels are fine
> > for desiging how the page will look, but it is not for how it will be
> > touched. On screen, the 320x356 size image looks like there is more
> > room to touch because it is larger than the physical size of the
> > iPhone screen (2" x 3"). But if you go on pixels alone, you could
> > create buttons that look large enough on screen but are too small to
> > touch when seen on the iPhone. It feels like we need to accomodate
> > both the visual size of the design (pixels) as well as the
> > touchability of areas when we design (inches).
>
> > Also, I had someone else tell me the dpi also increases the clarity of
> > items on screen. So, a designer could opt to use a small font (5pt)
> > that she would never use for a 72 dpi monitor because it will appear
> > clearer and therefore more legiable.
>
> > Sorry if I am sounding ignorant on dpi and resolution (I am an IA
> > after all and not a designer), but it seems like this touchable
> > browser screen is the first time where we need to be concerned about
> > both pixles and inches.
>
> > *My visual input device (eye) is measured in pixles, but my pysical
> > input device (finder) is measured in inches.*
>
> > On Jul 20, 1:41 am, Randy Walker <[EMAIL PROTECTED]> wrote:
> >> I agree.
>
> >> Also when working on the graphics on your computer, make sure to view the
> >> file at 100% zoom, ie.in Photoshop.  That way every pixel will get it's own
> >> pixel on the screen and there won't be any blurriness or jaggies etc.  I
> >> have seen people load a large graphic into Photoshop and then shrink down
> >> the image window so it looks about the size they want it to look.  Or zoom
> >> out to like 50% or 66.6%.  Or upload a larger dimensioned image to the
> >> server and have the browser rescale it down, thinking it will look 'better'
> >> somehow because of the 'higher resolution.' Do not do any of those things.
>
> >> The graphics will naturally appear larger on your computer screen than on 
> >> an
> >> actual iPhone if the screen is less than 160dpi, which most monitors/lcd's
> >> are. So, on your computer, a 300pixel wide image done at 72dpi will look
> >> identical (will be identical) to a 300pixel wide image done at 160dpi and
> >> they would both take up the same amount of real estate on your screen(s)
> >> because both are 300 pixels wide.
>
> >> Dpi really comes into play when dealing with graphics for scanning/print.
> >> Ie.scanning a 4" wide picture at 600dpi would print out an almost identical
> >> 4" replica.  Scanning the same 4" wide image at 72dpi would look horrid 
> >> when
> >> reprinted at the same size.
>
> >> You can simply create a 320x356 (for portrait with the top toolbar in 
> >> place)
> >> image at whatever dpi you like, and as long as it's viewed at 100% scaling
> >> on your computer monitor, you can get a gist of how big percentage-wise 
> >> each
> >> individual graphic element should be for your design.
>
> >> There are countless articles/tutorials online that go into much more depth.
>
> >> -=Randy
>
> >> On 7/19/07 8:26 AM, "Michael Geary" <[EMAIL PROTECTED]> wrote:
>
> >>>> From: Matt Rehkopf
>
> >>>> I have been wondering about what actual resolution size to do
> >>>> design comps in. Are your pixel measurements based on 72 dpi
> >>>> or the iPhone's 160 dpi?
>
> >>> Pixels are pixels. DPI doesn't even enter into the equation.
>
> >>> A 320x480 bitmap at 72 DPI is the exact same image as a 320x480 bitmap at
> >>> 160 DPI, or 300 DPI, or any DPI.
>
> >>> If you create two bitmap images with the same pixel dimensions and 
> >>> content,
> >>> but two different DPI settings, save those to .bmp or .png format, and 
> >>> then
> >>> do a binary compare of the two files, you'll find that the files are
> >>> identical except for a number in the header.
>
> >>> That's all "DPI" is, a number in the file header that image processing
> >>> programs may use for things like determining print size. But it doesn't
> >>> change the image content at all.
>
> >>> You could create your comps with any DPI setting and it wouldn't make any
> >>> difference, as long as the number of pixels is correct. (I'm not saying to
> >>> use 320x480 - obviously you need to use the smaller sizes posted earlier
> >>> that take toolbars into account.)
>
> >>> -Mike- Hide quoted text -
>
> >> - Show quoted text -


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