On 8/4/07, BikingBill <[EMAIL PROTECTED]> wrote: > Let me know what you think... > > 1. ionbowling: Bowling has always been a very popular mobile game and > now you can play it on the iPhone. ionbowling has been designed > specifically for the iPhone with a simple 'tap-anywhere' interface. > > http://mynumo.com/iphone/ibowl/ibowl.php > > 2. Carmadillo: A iPhone update of the classic 'Frogger' type game but > with a new twist. In this game you're an armadillo that not only has > to avoid cars, trucks, and motorcycles ... you have to avoid snakes > and wolves as well. > > http://mynumo.com/iphone/carmadillo/carmadillo.htm
So since this is developers list, can you tell us about some the techniques you use in your games, and what kinds of problems you had to overcome to do them in the iPhone. -- Christopher Allen --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
