I¹ve never heard any mention anywhere of that being controllable.  It¹s been
told to me by apple guys that it¹s a built in way to let people know their
taps have been registered.  They obviously didn¹t have game UI in mind when
telling people Safari was the sdk.  Feb is coming...
-=R


On 11/25/07 2:24 PM, "Marcus Wu" <[EMAIL PROTECTED]> wrote:

> I am working on a game using the canvas tag.  I had been planning on using
> onclicks to capture events for use in the game.  It works, but not the way I
> had planned.  The iPhone's Safari browser shades the clicked item during the
> click and unshades it after the click.  It's useful functionality most of the
> time so the user knows what control they clicked on the page, but for my case,
> it is just annoying.  The entire canvas tag gets shaded and then unshaded
> causing a flickering effect in the game.
> 
> Does anyone know of a way to turn that off or to avoid it entirely?
> 
> I tried adding onclick events to the entire window/document, but that does not
> seem to work at all.
> Any help/hints would be greatly appreciated.
> 
> Thanks,
> Marcus Wu
> 
> > 
> 



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