I¹ve never heard any mention anywhere of that being controllable. It¹s been told to me by apple guys that it¹s a built in way to let people know their taps have been registered. They obviously didn¹t have game UI in mind when telling people Safari was the sdk. Feb is coming... -=R
On 11/25/07 2:24 PM, "Marcus Wu" <[EMAIL PROTECTED]> wrote: > I am working on a game using the canvas tag. I had been planning on using > onclicks to capture events for use in the game. It works, but not the way I > had planned. The iPhone's Safari browser shades the clicked item during the > click and unshades it after the click. It's useful functionality most of the > time so the user knows what control they clicked on the page, but for my case, > it is just annoying. The entire canvas tag gets shaded and then unshaded > causing a flickering effect in the game. > > Does anyone know of a way to turn that off or to avoid it entirely? > > I tried adding onclick events to the entire window/document, but that does not > seem to work at all. > Any help/hints would be greatly appreciated. > > Thanks, > Marcus Wu > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
