Electronic Arts is claiming that the iPhone is hurting mobile gaming.

From: http://www.macworld.com/article/131418/2008/01/mobilegaming.html?t%3D109

"Apple's iPhone is a capable phone that holds promise for the future
of gaming, said Travis Boatman, vice president of worldwide studios
for Electronic Arts' mobile division, speaking during a panel session
at the Consumer Electronics Show in Las Vegas. "But it's a replacement
for someone who had a Razr before. They still want their content but
there's no distribution platform in place so there's a negative impact
on the industry," he said.

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In my 25+ years in the game business, including six years at
Activision where I was the VP of Technology for the Studio, I have
never seen such an incredable misstatement in the gaming media.

The iPhone is a AWESOME game platform. There are over 100 games
already released for the iPhone. We've (MyNuMo) released eight iPhone
game titles (Blackjack, Darts, Bowling, Backgammon...) as well as
partnered with TableStar to launch the multi-player strategy game
Swatches, where up to 6 players can chat and play this cool board
game. All these games run in Safari (no install) and they run very
well.

I'd stack our card and casual games against any mobile title for look
and feel. The iPhone's touch screen interface is exceptional and we
see thousands of new players every day. Our development team prefers
Safari to J2ME as well.

Many of these games are free, ad supported titles. The ad-sponsored
model works on the iPhone for two reasons. First, the iPhone browser
supports most e-commerce sites, so the users can actually buy
something ... Seconds, multiple portals feature and rate the games and
other applications so the best games get an instant audience.

You can see these games here:

http://www.mynumo.com/iphone/fun4iphone.htm

You're going to see some great social games for the iPhone in the next
few months. The iPhone is the BEST THING to happen in Mobile Gaming.

William Volk

CEO
MyNuMo, LLC
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