And for completeness, the other option is apps for jailbroken phones, 
which requires:

1) jailbroken iphone
2) compilation tools installed on that iphone
3) text editor & ssh/scp on a computer with a keyboard

I talked about these three routes to iPhone apps on 
http://soi.kd6.us/2008/10/07/so-i-found-ways-to-develop-for-iphone/

The easiest one to get started with would be the webapp development.

I found 3 interesting-looking toolkits for iphone web development:
- WebApp.net http://webapp.net.free.fr/
-  iUI http://code.google.com/p/iui/
- UiUI http://www.minid.net/iphone/

For people with a lot of Cocoa background, Cappuccino might be even more 
interesting, though it isn't iPhone specific.

Anybody want to share experiences/reviews of those?  Or point out ones I 
missed?

kb

tom thompson wrote:
> If you're doing iPhone web development:
>
> 1) Any desktop computer running Safari 3, FireFox 3, or Opera 9.5 or 
> later will do. IE won't work.
> 2) A good CSS/Javascript framework that mimics the iPhone UI. (I use 
> iIU, and there are several other.)
> 3) A web site you can upload your test program to.
> 3) An iPhone for final check-out.
>
> You'll write your app using the framework and debug it on the desktop 
> computer first using the browser. If you use FireFox, you can use 
> Aptana's Firebug to debug the Javascript. Once you've got the app 
> working properly, you'll put it on the web site and access it with the 
> iPhone. Now you have to fix the event-handling due to the gestures 
> interface, plus clean up the UI for the smaller screen. Hint: don't 
> used fixed positions for widgets because someone is going to flip the 
> iPhone on it's side, and change the orientation of everything. The 
> frameworks can help you with this.
>
> For iPhone SDK development:
>
> 1) An Intel-based Mac with 1 GB of RAM or more, running Leopard 10.5.4 
> or later.
> 2) Register as an iPhone developer at the Apple website.
> 3) Download the iPhone 2.1 SDK. (It's free, but it's nearly 2 GB in 
> size, so have a good Internet connection).
> 4) Develop and run your app in the iPhone simulator.
> 5) To actually sign an app so that it can run on an iPhone, you need 
> to spring for a $99 developer fee.
>
> Note: You can get the iPhone SDK to install and run on a PowerPC Mac 
> if you hack the installer script. However, if you use and Intel-based 
> Mac, you can also write mobile apps for Android. :) I'm just getting 
> started on the app side of things, so can't offer much more advice on 
> this.
>
> ---Tom
>
>
> ---------[ Received Mail Content ]----------
> > Subject : Start Up : iPhone development
> > Date : Wed, 8 Oct 2008 05:27:51 -0700 (PDT)
> > From : Sahil
> > To : iPhoneWebDev
> >
> >
> >Hi friends,
> >
> >I am new to this group and also iPhone development and I need guidance
> >to set up the development environment so that i can start looking into
> >the development. The things i need is
> >
> >a) Things required to set up like MAC system , SDK etc.
> >b) Some start sample code or instructions.
> >
> >I am into web development with 7 years experience and anything on web
> >i can look at easily and have done as well. But now this iPhone
> >excites me and hence want to look into this deeply.
> >
> >So, can u guys can help from where should i start or any idea what I
> >can do.
> >
> >Thanks in advance
> >Sahil G.
> >sahilgupta @ gmail.com (gtalk)
> >
> >
> >
> >
>
> >

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