And for completeness, the other option is apps for jailbroken phones, which requires:
1) jailbroken iphone 2) compilation tools installed on that iphone 3) text editor & ssh/scp on a computer with a keyboard I talked about these three routes to iPhone apps on http://soi.kd6.us/2008/10/07/so-i-found-ways-to-develop-for-iphone/ The easiest one to get started with would be the webapp development. I found 3 interesting-looking toolkits for iphone web development: - WebApp.net http://webapp.net.free.fr/ - iUI http://code.google.com/p/iui/ - UiUI http://www.minid.net/iphone/ For people with a lot of Cocoa background, Cappuccino might be even more interesting, though it isn't iPhone specific. Anybody want to share experiences/reviews of those? Or point out ones I missed? kb tom thompson wrote: > If you're doing iPhone web development: > > 1) Any desktop computer running Safari 3, FireFox 3, or Opera 9.5 or > later will do. IE won't work. > 2) A good CSS/Javascript framework that mimics the iPhone UI. (I use > iIU, and there are several other.) > 3) A web site you can upload your test program to. > 3) An iPhone for final check-out. > > You'll write your app using the framework and debug it on the desktop > computer first using the browser. If you use FireFox, you can use > Aptana's Firebug to debug the Javascript. Once you've got the app > working properly, you'll put it on the web site and access it with the > iPhone. Now you have to fix the event-handling due to the gestures > interface, plus clean up the UI for the smaller screen. Hint: don't > used fixed positions for widgets because someone is going to flip the > iPhone on it's side, and change the orientation of everything. The > frameworks can help you with this. > > For iPhone SDK development: > > 1) An Intel-based Mac with 1 GB of RAM or more, running Leopard 10.5.4 > or later. > 2) Register as an iPhone developer at the Apple website. > 3) Download the iPhone 2.1 SDK. (It's free, but it's nearly 2 GB in > size, so have a good Internet connection). > 4) Develop and run your app in the iPhone simulator. > 5) To actually sign an app so that it can run on an iPhone, you need > to spring for a $99 developer fee. > > Note: You can get the iPhone SDK to install and run on a PowerPC Mac > if you hack the installer script. However, if you use and Intel-based > Mac, you can also write mobile apps for Android. :) I'm just getting > started on the app side of things, so can't offer much more advice on > this. > > ---Tom > > > ---------[ Received Mail Content ]---------- > > Subject : Start Up : iPhone development > > Date : Wed, 8 Oct 2008 05:27:51 -0700 (PDT) > > From : Sahil > > To : iPhoneWebDev > > > > > >Hi friends, > > > >I am new to this group and also iPhone development and I need guidance > >to set up the development environment so that i can start looking into > >the development. The things i need is > > > >a) Things required to set up like MAC system , SDK etc. > >b) Some start sample code or instructions. > > > >I am into web development with 7 years experience and anything on web > >i can look at easily and have done as well. But now this iPhone > >excites me and hence want to look into this deeply. > > > >So, can u guys can help from where should i start or any idea what I > >can do. > > > >Thanks in advance > >Sahil G. > >sahilgupta @ gmail.com (gtalk) > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
