Known bug and appears when using UIWebview natively...hopefully it will be fixed soon...but worth reporting anyway as the more time reported the better imho.
On 26 Oct 2008, at 16:12, wayne wrote: > > While iPhone 2.x has provided great improvements (e.g. Safari multi- > touch interface, SQL database, full screen web apps), there were > persistent reports about strange crashes, malfunctions and > instabilities in Safari and in native apps. While tracking down > problems reported by some of our users, I have found the root of the > problems -- broken garbage collection in Safari (desktop and mobile) > in combination with severe limitation (~4.5 MB of png/jpeg data) on > total image data. > > It seems that Safari never releases memory for inaccessible/released > images, as they get replaced with new images (e.g. via change in > img.src or via creation of new Image() elements overwriting the same > img variable). In the desktop Safari one can observe continued > increase in the memory footprint as you replace old image with new > image, until it uses up entire system memory and crashes. In the > mobile Safari the problem is far more serious, since the mobile Safari > simply stops loading new images after about 4.5MB of png or jpeg image > data was loaded. What is even worse, the mobile Safari ceases to issue > either load, error or abort events so your code doesn't even know > there is a problem. Of course, user sees the problem since the picture > on the screen freezes. > > I made a little bare bones slide show, which simply loads new pictures > (via replacement of img.src of a displayed image element, see the > source), illustrating the problem on iPhone 2.x Safari: > > http://www.myf2p.com/test/slideshow.htm > > After loading 9 images (out of 12), each using ~460k, the image > loading and all loading events quietly stop. Desktop Safari or iPhone > 1.x (or other browsers) will load all 12 images. Note that it is > essential for the problem that images are distinct (Safari apparently > recognizes identical images and doesn't increase the memory footprint > in that case). The problem reproduces on iPhone 2.x every time (you > can also vary how you create or load new image; even using > XMLHttpRequest to load image as data URI has the same problem). In > contrast, iPhone 1.x will run such slide show with distinct images > indefinitely. The current desktop Safari 3.1 will show distinct images > until it runs out of system memory (having never reclaimed any memory > for released images). If you were to repeat this test on iPhone 2.x > with each run serving a new set of 9 images (different from previous > images; this needs server side code which is not included in the > sample above), the Safari will crash when the total image data (png or > jpeg) over multiple runs reaches ~30MB (i.e. after repeating the above > test ~7 times). > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to iphonewebdev@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---