On 21/09/2009, at 18:04, David Kaneda wrote:

> Not sure explicit reason it's smoother, but Apple has noted (forget  
> the link) that a certain bug makes also makes translate3d faster and  
> more reliable than translate() or translateX() — just pass 0s for  
> the other options:
> translate3d(newx, 0,0);
>
> Best,
>
> Dave

Now that I've got it working with "left", it's still a bit clunky.  
I'll give it a try with translate3d. Thanks !

-- 
Jorge.


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