Hey, I've actually ran into the very same problem. Did you find a solution?
Here's what I tried so far (I use base64 text for the images instead of raw files): - Storing the images in normal <img /> and changing the src - Storing the iamges in <div> backgrounds and changing them via style.backgroundImage - Storing the images in a <canvas /> and redrawing them So far, nothing has worked, it always crashed after about 100 images have been shown! Any help would be very much appreciated! On 6 Sep., 18:02, Bob S <[email protected]> wrote: > Hi, > > I've been trying to make a web page play animations by changing the > src ofimagetags. It works, but there is a whole gallery of these on > the site. I keep the images for a single animation in an array. When > the user switches to a new animation, I delete the elements of the > array before loading the new images. > > Yet after a certain number of frames total have been loaded, it stops > on iPad and iPhone. I think it is hitting this 5 or 6Mb limit, as > discussed here: > > http://stackoverflow.com/questions/2908459/mobile-safari-5mb-html5-ap... > > If there is a limit on memory, that's fine, but then you've gotta be > able to release memory! Is that not the case? I am a novice at web > programming, so it could easily be a mistake I'm making, but that post > and other similar ones I've found make me think it may not be > possible. Anyone know? > > Here's the URL I'm testing:http://www.inchwormanimation.com/GalleryTest.html > > Thanks! > Bob S. -- You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en.
