On Wed, Nov 26, 2014 at 02:01:22PM +0200, Yoav Nir wrote:
> Puzzles limit the rate at which a particular host can create half-open
> SAs. If the puzzle takes 2 seconds to solve then a particular
> initiator (whether legitimate initiator, or a node in a bot-net) can
> create at most 1 half-open SA every 2 seconds.
> 
> Another way to achieve the same goal is to limit the half-open SA
> lifetime to 10 seconds and have a hard limit of 5 concurrent half-open
> SAs per peer. Sure, the attacker will be able to open 5 half-open SAs
> within one second, but will then be rejected for the next 9.
> 
> So why do I think we still need puzzles?

I agree with your and Michael's points, but do recall that
initiator/responder roles are exchangeable, and even when initiators are
"clients" they might have to speak to many other responders.  Puzzles/
puzzle complexity, seems like a good device for throttling half-open IKE
SA creation when under load, but it might not be a good idea to have 2s
puzzles on all the time.

Nico
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