Am 12.02.2015 um 19:59 schrieb Eric Vyncke (evyncke):
Is it related to the paranoid option of blocking all inbound traffic? To
mimick NAT44 ?


I afraid so.

Regarding to

http://download.microsoft.com/download/A/C/4/AC4484B8-AA16-446F-86F8-BDFC498F8732/Xbox%20One%20Technical%20Details.docx

"Even for users that do have native IPv6 – Teredo will be used to interact with IPv4-only peers, or in cases where IPv6 connectivity between peers is not functioning. In general, Xbox One will dynamically assess and use the best available connectivity method (Native IPv6, Teredo, and even IPv4). The implementation is similar in sprit to RFC 6555."


and the practice in Germany to blocking all IPv6-inbound traffic the result is the problem for some gamers.


To find the guilty and the solution is sometimes complicated:

For instance Deutsche Telekom(DSL):

In general no IPv6-Traffic is blocked. But the soho-routers (speedport) sold and leased by the Deutsche Telekom have a firewall, which can not be configured nor disabled. (only parts of IPv4 are configurable)
The customer has the choice to use router from a third party, e.g. avm.


In other cases he has no choice. (KD). But I am not sure about the exact situation because KD changes its strategies DS/DS-lite/IPv4-only and the statements by the customers are not unique.

(I am only a customer at DTAG and DFN)


Regards,
Thomas




Reply via email to