Dino will know better than I do, but most if not all the C++ code in PTVS is for debugging, but only for attaching to running CPython processes. Otherwise, the debugger is largely based around a 'settrace' script and a C# debug engine communicating through sockets - nothing to do with the DLR.
The DLR debugger is still in there though, but I have no idea how easy it is to separate the two. You may want to look at the old IronPython Tools (https://github.com/IronLanguages/main/tree/master/Tools/IronStudio), since they won't have any of the CPython support, though there are bugs that were fixed in PTVS since IPyTools were last updated. On Wed, Sep 21, 2011 at 13:30, Dave Wald <davew...@tx.rr.com> wrote: > Doug, > First off, congrats on the Calico project. Seriously cool. I wish I was one > of your students just starting out. > These kids today... jeez. > Anyway, if I was gonna tackle that project, first thing I would do is > download the source code for PyTools for Visual Studio (it does CLR/DLR and > CPython) > http://pytools.codeplex.com/SourceControl/list/changesets > and study it til I puked. > Secondly, I would do the same with MonoDevelop, and do the old > compare-and-contrast drill. > Write myself a white-paper, as it were. Profusely annotated and > Visio-diagrammed unto death. > And then outline what I could re-use as is and where I needed to do major > surgery. > (Or get the students to do it... ;-) ) > PyTools is written in C# mostly, looks like, with a sprinkling of C++/unsafe > native code, but not in the debuggers. They look like straight cs. > I have no idea what MonoDevelop looks like under the hood. > But between the two, I would expect to be able to get a pretty good idea > what could be done without re-inventing the world. > > That's my two cents... > > Best, > Dave > > On 9/19/2011 8:09 AM, Doug Blank wrote: >> >> IronPython users, >> >> We have a fairly robust editor/shell written in IronPython, using >> Gtk#, running under cross-platform Mono with abilities to switch >> between many languages (including Python, Ruby, Scheme, Lua, FSharp, >> CSharp, Boo, and a new visual Scratch-based language called Jigsaw. >> Although not all are DLR-based.) [1]. >> >> What would be the best option for creating an interactive debugger for >> the DLR languages on Mono? We would want to be able to set >> break-points, single step, and inspect local variables. Ideally, this >> would be a generic, language-neutral API, but if we have to do one for >> each language, that might work too. Things we've looked at: >> >> a) Seo's FePy Mono Profiler, but that seems too low-level, and >> requires C code for each platform. >> >> b) Microsoft.Scripting.Debugging [3], but will that work under Mono? >> >> c) sys.settrace(), but that would be Python-specific, and can't >> single-step (?) >> >> Are there other issues/options to consider? Please feel free to point >> me towards useful resources. >> >> Thanks! >> >> -Doug >> >> [1] - http://calicoproject.org/ >> [2] - http://fepy.blogspot.com/2007/06/pyprof-progresses.html >> [3] - http://devhawk.net/2009/07/08/microsoft-scripting-debugging/ >> _______________________________________________ >> Ironpython-users mailing list >> Ironpython-users@python.org >> http://mail.python.org/mailman/listinfo/ironpython-users >> > > _______________________________________________ > Ironpython-users mailing list > Ironpython-users@python.org > http://mail.python.org/mailman/listinfo/ironpython-users > _______________________________________________ Ironpython-users mailing list Ironpython-users@python.org http://mail.python.org/mailman/listinfo/ironpython-users