I wouldn't be surprised if you were one of the first people to try this particular combination. However, anything that works from C# should work from IronPython (except possibly unsafe code).
Translating C# to IronPython is fairly straightforward: remove most of the punctuation :) You may have to learn a bit of C# to read the examples, but it's not a hard language to learn and stack overflow is great for asking what a particular piece of C# syntax does. If you're trying to convert C# to Python, use the IronPython tag and someone will spot it fairly quickly. I don't know if there are many IronPython game programmers (I do my game programming in C++, because I'm insane), so anything you can find out will be appreciated. - Jeff On Thu, Dec 1, 2011 at 5:38 PM, Apok <anton...@chile.com> wrote: > Hi, I’m new in this community, I will try to be brief: > > - Python programmer. > > - 0 experience DotNet, CSharp > > I have a project for an open source game:. > > > > IronPython > > SlimDX > > JigLibSDX (physics engine) > > > > My question is: does it make sense for a game to use this resources?. > > Where I can found information about this “mix” ?. > > What I need to do it – all examples are on CSharp. > > Any information about this can be helpful, Thanks. > > > > Please don’t tell me to use pygame or other python game engines J. > > > > Thanks. > > > > *** I have used ironpython.info as a start point (slimDX example section). > > > _______________________________________________ > Ironpython-users mailing list > Ironpython-users@python.org > http://mail.python.org/mailman/listinfo/ironpython-users > _______________________________________________ Ironpython-users mailing list Ironpython-users@python.org http://mail.python.org/mailman/listinfo/ironpython-users