Hi Lucas, If this question is targeted toward Rhino3d, the Windows version has a script debugger built in. I haven’t had the time to put anything together for the OSX implementation; and I really want to see if I can figure out how to get python remote debugging working so you can use tools like eclipse to do your debugging.
-Steve From: Dino Viehland Sent: Wednesday, February 22, 2012 1:47 PM To: Lucas Vickers ; ironpython-users@python.org Subject: Re: [Ironpython-users] IronPython debugging on OS X If you’re down w/ Eclipse PyDev supports IronPython debugging. From: ironpython-users-bounces+dinov=microsoft....@python.org [mailto:ironpython-users-bounces+dinov=microsoft....@python.org] On Behalf Of Lucas Vickers Sent: Wednesday, February 22, 2012 1:44 PM To: ironpython-users@python.org Subject: [Ironpython-users] IronPython debugging on OS X Hello, I'm trying to find some information on what debugging capabilities exist for IronPython. I read in depth about the mono level debugger, but this is probably too low level for what I want. I also found some mention of work being done on Windows specific IronPython debuggers, but I am hoping to do this in OS X. Does anyone have any info on the state of things? Worst case I will do all heavy lifting in CPython, use a debugger, and then finally pickle objects into a minimized IronPython environment, but this is far from ideal. thanks, Lucas -------------------------------------------------------------------------------- _______________________________________________ Ironpython-users mailing list Ironpython-users@python.org http://mail.python.org/mailman/listinfo/ironpython-users
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