Hi Lucas,
If this question is targeted toward Rhino3d, the Windows version has a script 
debugger built in.  I haven’t had the time to put anything together for the OSX 
implementation; and I really want to see if I can figure out how to get python 
remote debugging working so you can use tools like eclipse to do your debugging.

-Steve


From: Dino Viehland 
Sent: Wednesday, February 22, 2012 1:47 PM
To: Lucas Vickers ; ironpython-users@python.org 
Subject: Re: [Ironpython-users] IronPython debugging on OS X

If you’re down w/ Eclipse PyDev supports IronPython debugging.  

 

From: ironpython-users-bounces+dinov=microsoft....@python.org 
[mailto:ironpython-users-bounces+dinov=microsoft....@python.org] On Behalf Of 
Lucas Vickers
Sent: Wednesday, February 22, 2012 1:44 PM
To: ironpython-users@python.org
Subject: [Ironpython-users] IronPython debugging on OS X

 

Hello,

 

I'm trying to find some information on what debugging capabilities exist for 
IronPython.  I read in depth about the mono level debugger, but this is 
probably too low level for what I want.

 

I also found some mention of work being done on Windows specific IronPython 
debuggers, but I am hoping to do this in OS X.

 

Does anyone have any info on the state of things?  Worst case I will do all 
heavy lifting in CPython, use a debugger, and then finally pickle objects into 
a minimized IronPython environment, but this is far from ideal.

 

thanks,

Lucas



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