I did most of the work on my MacBook, just running MSBuild from the
command line; it might still need some tweaking to work from VS. The
main thing is making sure all of the properties are set when just
loading the projects (not using Build.proj as a wrapper). If you look
in the .csproj file, it tries to populate a property (the filename of
the platform-specific properties) and then import it; my guess is that
for some reason that is not getting set properly and staying at ''.

Unfortunately VS and MSBuild are not exactly the same; the environment
and pre-set properties are different depending on whether it is run
from the command line or VS. I do remember opening it in VS 2013
though, to make sure that it worked, but it's possible I changed
something since then or that 2012 and 2013 are slightly different. I
don't want to require 2013, though. (I'd also like to open cleanly in
MonoDevelop/Xamarin Studio, but it tends to mangle the csproj files in
unfortunate ways.)

- Jeff

On Tue, Feb 4, 2014 at 8:21 AM, Markus Schaber <m.scha...@codesys.com> wrote:
> Hi, Jeff,
>
> I tried to open the IronPython solution file  using Visual Studio 2010 Pro 
> and 2012 Express for Desktop. Both failed to open the IronPython, IronPython 
> and IronPython.SQLite projects with the following error messages:
>
> D:\Contribs\Ironpython\ironpython-only\Src\IronPython\IronPython.csproj : 
> error  : Unable to read the project file 'IronPython.csproj'.
> D:\Contribs\Ironpython\ironpython-only\Src\IronPython\IronPython.csproj(516,3):
>  The value "" of the "Project" attribute in element <Import> is invalid. 
> Parameter "path" cannot have zero length.
>
> D:\Contribs\Ironpython\ironpython-only\Src\IronPython.Modules\IronPython.Modules.csproj
>  : error  : Unable to read the project file 'IronPython.Modules.csproj'.
> D:\Contribs\Ironpython\ironpython-only\Src\IronPython.Modules\IronPython.Modules.csproj(149,3):
>  The value "" of the "Project" attribute in element <Import> is invalid. 
> Parameter "path" cannot have zero length.
>
> D:\Contribs\Ironpython\ironpython-only\Src\IronPython.SQLite\IronPython.SQLite.csproj
>  : error  : Unable to read the project file 'IronPython.SQLite.csproj'.
> D:\Contribs\Ironpython\ironpython-only\Src\IronPython.SQLite\IronPython.SQLite.csproj(160,3):
>  The value "" of the "Project" attribute in element <Import> is invalid. 
> Parameter "path" cannot have zero length.
>
> Some of the properties associated with the solution could not be read.
>
> Best regards
>
> Markus Schaber
>
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>> -----Ursprüngliche Nachricht-----
>> Von: Ironpython-users [mailto:ironpython-users-
>> bounces+m.schaber=codesys....@python.org] Im Auftrag von Jeff Hardy
>> Gesendet: Montag, 20. Januar 2014 10:10
>> An: ironpython-users@python.org
>> Betreff: [Ironpython-users] Splitting up the IronPython repo
>>
>> One of the big issues with working on IronPython is the size of the git
>> repository (specifically https://github.com/IronLanguages/main) - git does
>> not like really big repos, especially on Windows. Part of the problem is that
>> the repository includes:
>>
>> * The DLR
>> * IronPython
>> * IronRuby
>> * Two copies of the Python stdlib
>> * The Ruby stdlib
>> * WiX
>> * and a bunch of reference assemblies
>>
>> Even on a fast machine, 'git status' takes several seconds to return.
>> I believe this is because it was originally a TFS repo, which can scale to
>> handle bigger repos by using a bigger server. With git that option doesn't
>> exist - if the repo is too big, the only option is to split it up.
>>
>> I've created two repos - https://github.com/jdhardy/dlr and
>> https://github.com/jdhardy/ironpython-only - that contain just the DLR and
>> IronPython, respectively. In them, git calls are nearly instantaneous, which
>> makes working with it a lot less painful.
>>
>> There are other advantages - the DLR can get its own release cycle and
>> packaging, and IP can then depend on a specific version of the DLR.
>> Each project has a modified version of the IronPython build system that makes
>> it easy to build for other platforms (iOS, Android, Win8, etc. - they still
>> need to ported and tested, but the builds are easier).
>>
>> I did most of the work using Mono/xbuild, so I know it works there (except
>> for a bug in Mono's .NET 4.5 support), but it has some errors on Windows that
>> I need to sort out.
>>
>> Once I get my Windows box back and get some time to fix the few remaining
>> issues, I'll move the repos to the IronLanguages account and use them for
>> development of a real DLR release and IronPython 3.0. Any more 2.7 releases
>> will come out of the existing repo.
>>
>> One downside is that copying patches between 3.0 and 2.7 is going to be extra
>> work, but 3.0 will solve so many problems with strings that I think it will
>> quickly become the more common target. In general Python
>> 3 momentum is picking up so it's a good time (some recent hand-wringing
>> notwithstanding) to try and have IronPython 3 in the right spot at the right
>> time.
>>
>> I haven't really addressed IronRuby because, for intents and purposes, it's
>> dead.
>>
>> All of that said, if anyone has any objections I'd like to hear them.
>> The split repos work well for me but I'm curious if others prefer the
>> combined repo.
>>
>> - Jeff
>> _______________________________________________
>> Ironpython-users mailing list
>> Ironpython-users@python.org
>> https://mail.python.org/mailman/listinfo/ironpython-users
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