Hi guys!
Im playing with XNA trying to run the simplest xna example: To show a
SpriteBatch on screen.
After some tests I found some problems:
1- The "Microsoft::Xna::Framework::Game" expects that we implement
some methods like "Update", "Drawn" etc, and inside the method we have
to call the base class (super) actual method passing some parameters.
If I try to do this:
def update(game_time)
super(game_time)
end
I get this error:
my_game.rb:23:in `update': wrong number or type of arguments for
`update' (ArgumentError)
from Snippets.scripting:0:in `Update'
from Microsoft.Xna.Framework.Game:0:in `Run'
from program.rb:23:in `main'
from :0
2- XNA uses generic functions to load the game contents. How can I
convert the code above to IronRuby?
// This is a texture we can render.
Texture2D myTexture;
protected override void LoadContent()
{
myTexture = Content.Load<Texture2D>("mytexture");
}
Can IronRuby consume generics?
Thanks!
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