Tomas, I wasn't reading your snippet right, the execute automatically executes..
But with the variable, you have to call it, I didn't notice that in
your example you are actually calling it with () after you retrieve as
a var.
Sorry for the trouble. Works now, and is obvious why I was mistaken, Thanks

Best Regards, Kevin

On Wed, Nov 11, 2009 at 2:28 PM, Tomas Matousek
<tomas.matou...@microsoft.com> wrote:
> GetVariable<T> and Execute<T> should do the same conversion. Could you send 
> the snippet that doesn't work?
>
> Tomas
>
> -----Original Message-----
> From: ironruby-core-boun...@rubyforge.org 
> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Kevin Radcliffe
> Sent: Wednesday, November 11, 2009 11:35 AM
> To: ironruby-core@rubyforge.org
> Subject: Re: [Ironruby-core] ironruby hosting as scripting engine
>
> Tomas, is this new, or changed? I couldn't seem to call a method using what 
> you showed.
> Because "do_stuff" is a function that returns a list (in my case) I couldn't 
> do:
>
> var execute = scope.GetVariable<Func<string>>("do_stuff");
>
> But instead, had to do something like this:
>
> return engine.Execute<TOutput>("do_stuff", scope);
>
> In any case, it worked. Just wondering if it won't allow for some reason 
> because I am expecting a complex type back (IList<string>)
>
> Thanks, -Kevin
>
> On Fri, Nov 6, 2009 at 8:59 PM, Tomas Matousek <tomas.matou...@microsoft.com> 
> wrote:
>> Just to be clear, this works:
>>
>>
>>
>> public class App { public string Name = "hello"; }
>>
>>
>>
>> var engine = IronRuby.CreateEngine();
>>
>> var scope = engine.CreateScope();
>>
>> scope.SetVariable("my_app_object", new App());
>>
>>
>>
>> engine.Execute(@"
>>
>> def do_stuff
>>   my_app_object.name
>> end
>>
>> ", scope);
>>
>>
>>
>> var execute = scope.GetVariable<Func<string>>("do_stuff");
>>
>> Console.WriteLine(execute());
>>
>>
>>
>> Tomas
>>
>>
>>
>>
>>
>> From: ironruby-core-boun...@rubyforge.org
>> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Tomas
>> Matousek
>> Sent: Friday, November 06, 2009 7:53 PM
>>
>> To: ironruby-core@rubyforge.org
>> Subject: Re: [Ironruby-core] ironruby hosting as scripting engine
>>
>>
>>
>> It actually works. Any method call on top-level "self" object will
>> fall back to the scope (we inject method_missing to the top-level
>> object if the code is executed from hosting code).
>>
>> It is implemented like instance_eval against the scope.
>>
>>
>>
>> Tomas
>>
>>
>>
>> From: ironruby-core-boun...@rubyforge.org
>> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Jimmy
>> Schementi
>> Sent: Friday, November 06, 2009 4:48 PM
>> To: ironruby-core@rubyforge.org
>> Subject: Re: [Ironruby-core] ironruby hosting as scripting engine
>>
>>
>>
>> Tomas,
>>
>>
>>
>> Will "my_app_object" be accessible in the do_stuff method? I think
>> not, since our scope variables are just local ruby variables, right?
>> What he'd really want is to define a method called "my_app_object" on
>> the Script class, so then his ".s" files can use "my_app_object" anywhere, 
>> like:
>>
>>
>>
>> engine Execute(@"class Script
>>
>>   def my_app_object
>>
>>     # do whatever you need to get the app object
>>
>>   end
>>
>>
>>
>>   <script1.s content>
>>
>> end")
>>
>>
>>
>> But I still don't like wrapping the user script in a class like that.
>> The preferred way would be to create an instance of script and call
>> instance_eval with the contents of the script1.s file:
>>
>>
>>
>> ~js
>>
>>
>>
>> From: ironruby-core-boun...@rubyforge.org
>> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Tomas
>> Matousek
>> Sent: Friday, November 06, 2009 4:09 PM
>> To: ironruby-core@rubyforge.org
>> Subject: Re: [Ironruby-core] ironruby hosting as scripting engine
>>
>>
>>
>> A better way of exposing application objects to the scripts and vice
>> versa is to use ScriptScope:
>>
>>
>>
>> var engine = IronRuby.CreateEngine();
>>
>> var scope = engine.CreateScope();
>>
>> scope.SetVariable("my_app_object", new App());
>>
>>
>>
>> engine.Execute(@"
>>
>> my_app_object.declare 'version 1'
>>
>> def do_stuff
>>   'success'
>> end
>>
>> ", scope);
>>
>>
>>
>> var execute = scope.GetVariable<Func<string>>("do_stuff");
>>
>> Console.WriteLine(execute());
>>
>>
>>
>> Top level Ruby methods defined in the executed script are published to
>> the scope so that the host can read it via GetVariable method. Also,
>> Ruby methods are convertible to delegates, so you can get the variable
>> as Func<string> and call the delegate later.
>>
>>
>>
>> Tomas
>>
>>
>>
>>
>>
>> From: ironruby-core-boun...@rubyforge.org
>> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Dotan N.
>> Sent: Friday, November 06, 2009 1:54 PM
>> To: ironruby-core@rubyforge.org
>> Subject: Re: [Ironruby-core] ironruby hosting as scripting engine
>>
>>
>>
>> Kevin,
>> Yep i also needed to support input output but it all goes through the
>> "$script" variable back to the backing C# object. for now, it makes it
>> easier to have events and debugging. all in all the end result is that
>> i provide an "API" exposed through $script.
>>
>> Jimmy,
>> Thanks, I clearly overlooked that.
>>
>> On Fri, Nov 6, 2009 at 11:16 PM, Jimmy Schementi
>> <jimmy.scheme...@microsoft.com> wrote:
>>
>> Your solution sounds fine. To answer you first question though:
>> engine.Execute("class Script; end") will always give you nil; classes
>> return nil when defined:
>>
>>
>>
>>>>> class Foo
>>
>> ... end
>>
>> => nil
>>
>>
>>
>> You'll have to do this to get the actual class object:
>>
>>
>>
>> engine.Execute("class Script; end; Script")
>>
>>
>>
>> ~Jimmy
>>
>>
>>
>> From: ironruby-core-boun...@rubyforge.org
>> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Dotan N.
>> Sent: Friday, November 06, 2009 11:17 AM
>> To: ironruby-core@rubyforge.org
>> Subject: [Ironruby-core] ironruby hosting as scripting engine
>>
>>
>>
>> Hi guys sorry for the lengthy mail but i believe this is interesting
>> since i've found a solution that someone else could use.
>>
>> just had a session of trying to embed IR in my application.
>> I'm defining a user script which contains some initialization code and
>> a special worker function 'execute'
>>
>> this is the "user script":
>>
>> script1.s --------------------------------------------------------
>> $script.declare "version 1"
>>
>> def execute
>>    $script.report "success"
>> end
>> --------------------------------------------------------
>>
>>
>> what i'm doing is setting "script" as a global variable that is a
>> gateway to my application.
>> I've tried this way first:
>>
>> wrapping script1.s with "class Script <scriopt1.s content> end"
>> and doing Engine.Execute on it.
>>
>> I expected to get a RubyObject as a result, which is the Script class.
>>
>> then with the RubyObject i would do
>> ObjectOperations.Invoke("execute"); when ever i wish.
>>
>> I had 2 problems:
>>
>> 1. the RubyObject was always null. any idea why?
>> 2. I couldn't really define a global variable properly (i've used the
>> $a = a trick from the forum)
>>
>>
>>
>> eventually i've realized this solution:
>> 1. set global variable via RubyContext.DefineGlobalVariable 2.  i run
>> everything on my script scope and Execute script1.s directly given a
>> ScriptScope 3. do InvokeMember on the ScriptScope itself
>>
>>
>> from googling i've noticed the solution changed a lot along time.
>> so what is the proper way to do it?
>>
>>
>> Thanks!
>>
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>>
>>
>>
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>>
>>
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