Hi, I want to be able to use Ruby code in the Unity3D game engine, which embeds GNU Mono 1.2.4 to provide support for various languages (a ECMAScript-based language, Boo, and C# - they don't upgrade the ancient Mono version to keep compatibility with games designed for older versions of Unity3D).
Forgive my use of terminology, I'm new to this .NET/Mono malarky :) I was told that I can product .NET 2 assemblies, plug them into Unity3D, and the classes will be accessible from the other languages. Will I be able to use IronRuby to create .NET 2 assemblies in this manner? Sorry for asking here, but the Unity3D people don't seem interested in Ruby as much, and I just can't live without coding in BDD style in a robust environment. Thanks. Regards, Asfand _______________________________________________ Ironruby-core mailing list Ironruby-core@rubyforge.org http://rubyforge.org/mailman/listinfo/ironruby-core