I haven't studied the conditions in detail, but apparently the new licence for 
Z3 allows redistribution. And I imagine that allows it to be distributed as 
Isabelle component of sledgehammer.

Larry

http://research.microsoft.com/en-us/um/people/leonardo/blog/2012/10/02/open-z3.html

Releasing the Z3 source code

Z3 is now open source. Z3 source code is now available. The source code is 
available under the MSR-LA license. This is the same license used to distribute 
the Z3 binaries. The source code can be used for non-commercial purposes. The 
license allows users to redistribute, copy and modify Z3. For more information 
see http://z3.codeplex.com/license.

EDIT MSR-LA is not as "open" as GPL, Apache or BSD, but it allows users to 
read, copy, redistribute, modify, and experiment with Z3 source code. I believe 
MSR-LA matches academic openness and transparency. The main restriction is that 
the source code cannot be used for commercial purposes. END EDIT

Nikolaj Bjorner, Christoph Wintersteiger and I wrote several papers describing 
new algorithms and heuristics for SMT solvers. Some of them are non trivial and 
hard to reproduce. I believe the source code complements these papers, and may 
help others to clarify misunderstandings, dispute claims made in our papers, 
experiment new ideas, reproduce our results, and advance the state-of-the-art. 
Perhaps, the actual implementation is as important as the abstract procedures 
described in our papers.

By having the source code available, some features become obsolete. For 
example, the theory plugin API is not needed anymore. Now, users can directly 
implement their extensions inside the Z3 code base.

I think the code is quite readable, but it was not originally written for 
external consumption. We wrote the code for ourselves. Several parts have been 
rewritten several times, and some duplication exists. Anyway, I will try to 
cleanup the code in the future. Please, fell free to bug me if you are 
interested in hacking and/or understanding the source code. All important files 
are located in the directory lib.

The source code can be compiled in all major platforms. I tried on Windows 
(using Visual Studio) and Linux (using g++). If you find a problem, please 
contact me, and I will fix it.


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