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https://issues.apache.org/jira/browse/GEOMETRY-119?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=17314480#comment-17314480
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Matt Juntunen commented on GEOMETRY-119:
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I've update the [PR|https://github.com/apache/commons-geometry/pull/143] with
the following changes:
- Added handling for subnormal coordinates values as mentioned by [~aherbert].
- Changed method to return {{Optional}} instead of null and renamed to
{{tryNormalize}}.
Thoughts?
[~aherbert], I opted for the simple solution of re-scaling the coordinate
values and recomputing when subnormal values are detected, without using
recursion. (I used the scale value of 0x1.0p512 since the compiler said that
0x1.0p1024 is out of range.) I left the behavior the same for large values.
> Vector normalizeOrDefault() method
> ----------------------------------
>
> Key: GEOMETRY-119
> URL: https://issues.apache.org/jira/browse/GEOMETRY-119
> Project: Apache Commons Geometry
> Issue Type: Improvement
> Reporter: Matt Juntunen
> Priority: Major
>
> A frequent use case when working with vectors, especially vectors coming from
> external data, is attempting to normalize the vector, and if this is not
> possible, to use an alternative value. For example, the
> {{QuaternionRotation}} code
> [here|https://github.com/apache/commons-geometry/blob/master/commons-geometry-euclidean/src/main/java/org/apache/commons/geometry/euclidean/threed/rotation/QuaternionRotation.java#L86]
> does exactly this; it attempts to normalize a vector and failing that (ie,
> if the vector is exactly zero), it returns a substitute value. The
> {{QuaternionRotation}} class is able to take advantage of our internal
> {{Vectors.tryNormalize()}} but callers outside of the library are not able to
> do so and so are left with 2 choices:
> 1. wrap the {{normalize()}} call in a try-catch and handle the exception
> thrown on illegal norm values, or
> 2. compute and test the norm prior to calling {{normalize()}} to ensure that
> the call won't fail, resulting in 2 computations of the norm.
> Neither of these options are very good.
> I propose adding a new method to the Euclidean Vector classes to handle this
> situation: {{normalizeOrDefault()}}. The method would accept a default value
> (possibly null) to return if the vector cannot be normalized. The normal
> would then only need to be computed once and an exception would not need to
> be thrown in case of failure. The behavior of the current {{normalize}}
> method would be the same.
> Examples:
> {code:java}
> // get some kind of normal, preferably vec but +z will also do
> Vector3D.Unit norm = vec.normalizeOrDefault(Vector3D.Unit.PLUS_Z);
> {code}
> {code:java}
> // throw a very use-case specific error message
> Vector3D norm = vec.normalizeOrDefault(null);
> if (norm == null) {
> throw new Exception("Invalid triangle at index " + i + ": cannot compute
> normal.");
> }
> {code}
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