[ 
https://issues.apache.org/jira/browse/MATH-765?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Sébastien Brisard updated MATH-765:
-----------------------------------

    Description: 
{panel:title=Warning|borderStyle=solid}
This is not a bug report, but rather a summary of all discussions which have 
taken place on the mailing list regarding the refactoring of the vector and 
matrix classes. Indeed, it has been argued many times that the {{RealVector}} 
and {{RealMatrix}} interfaces are really cluttered, and could benefit from 
other approaches (like functional programming). 

The description of this ticket will be updated as the discussion progresses on 
the mailing-list, and new JIRA tickets will be created to carry out the "real" 
work. {color:red}In order to keep this ticket tidy, contributors should refrain 
from commenting on this website. Instead, messages should be posted on the dev 
mailing-list{color}.
{panel}


h1. The current API (version 3.0)

In this section, the current interfaces for vectors and matrices are compared. 
Vectors and matrices are two mathematical objects which are very close in 
nature. Their implementations should therefore be as similar as possible. The 
methods will be sorted as follows
* methods reflecting the mathematical structure of vector space: addition, 
multiplication by a scalar, matrix-vector product, ...
* methods reflecting the mathematical structure of euclidean space
* ...

h2. Methods reflecting the mathematical structure of vector space
h3. List of the methods
|| {{RealVector}}                           || {{RealMatrix}}                   
                        || Comments ||
| {{RealVector add(RealVector v)}}          | {{RealMatrix add(RealMatrix m)}}  
                        |           |
| {{int getDimension()}}                    | {{int getRowDimension()}},\\ 
{{int getColumnDimension()}} |           |
| {{RealVector mapMultiply(double d)}}      | {{scalarMultiply(double d)}}      
                        | (1)       |
| {{RealVector outerProduct(RealVector v)}} |                                   
                        |           |
|                                           | {{double getTrace()}}             
                        |           |
|                                           | {{multiply(RealMatrix m)}}        
                        |           |
|                                           | {{double[] operate(double[])}}    
                        | (2)       |
|                                           | {{RealVector 
operate(RealVector)}}                        |           |
|                                           | {{RealMatrix power(int p)}}       
                        |           |
|                                           | {{double[] 
preMultiply(double[])}}                        | (2)       |
|                                           | {{RealMatrix 
preMultiply(RealMatrix)}}                    |           |
|                                           | {{RealVector 
preMultiply(RealVector)}}                    |           |
|                                           | {{RealMatrix transpose()}}        
                        |           |

h3. Comments on the above methods
h4. Comment (1)
{{RealVector RealVector.mapMultiply(double)}} and {{RealMatrix 
RealMatrix.scalarMultiply(double)}} perform essentially the same task. 
Readibility of the classes would be improved if they add the same name. This is 
very important since these methods reflect the fact that the space of vectors 
as well as the space of matrices are two vector spaces.

h4. Comment (2)
Prior to the release of version 3.0, all methods taking as argument, or 
returning, {{double[]}} as a representation of vectors were removed. The 
rationale for this is that calling {{new ArrayRealVector(double[], false)}} is 
very easy, and comes at virtually no cost (see MATH-653 and MATH-660). It might 
be worth considering the same simplification for the {{RealMatrix}} interface.

h2. Methods reflecting the mathematical structure of euclidean space
h3. List of the methods
|| {{RealVector}}                         || {{RealMatrix}} || Comments ||
| {{double cosine(RealVector v)}}         |                 |           |
| {{double dotProduct(RealVector v)}}     |                 | (3)       |
| {{double getDistance(RealVector v)}}    |                 |           |
| {{double getNorm()}}                    |                 |           |
| {{RealVector projection(RealVector v)}} |                 |           |
| {{void unitize()}}                      |                 | (4)       |
| {{RealVector unitVector()}}             |                 |           |

h3. Comments on the above methods
h4. Comment (3)
In a way, {{RealMatrix RealMatrix.transpose()}} could be seen as a method 
inherent to the euclidean structure, and the generalization of the dot product. 
For this reason, {{transpose()}} should probably _not_ be externalized.

h4. Comment (4)
This could be externalized with the visitor pattern (see below).

h4. Comment (5)
Could be externalized in a factory class.

h2. Constructors, factory methods and related methods
h3. List of the methods
|| {{RealVector}}                                || {{RealMatrix}}              
                                                                            || 
Comments ||
| {{RealVector append(double d)}}                |                              
                                                                            | |
| {{RealVector append(RealVector v)}}            |                              
                                                                            | |
| {{RealVector copy()}}                          | {{RealMatrix copy()}}        
                                                                            | |
|                                                | {{void copySubMatrix(int[] 
selectedRows, int[] selectedColumns, double[][] destination)}}                | 
(6), (7) |
|                                                | {{void copySubMatrix(int 
startRow, int endRow, int startColumn, int endColumn, double[][] destination)}} 
| (7) |
|                                                | {{createMatrix(int 
rowDimension, int columnDimension)}}                                            
      | (9) |
|                                                | {{double[] getColumn(int 
column)}}                                                                       
| (6) |
|                                                | {{RealMatrix 
getColumnMatrix(int column)}}                                                   
            | |
|                                                | {{RealVector 
getColumnVector(int column)}}                                                   
            | |
|                                                | {{double[] getRow(int row)}} 
                                                                            | 
(6) |
|                                                | {{RealMatrix 
getRowMatrix(int row)}}                                                         
            | |
|                                                | {{RealVector 
getRowVector(int row)}}                                                         
            | |
|                                                | {{RealMatrix 
getSubMatrix(int[] selectedRows, int[] selectedColumns)}}                       
            | |
| {{RealVector getSubVector(int index, int n)}}  | {{RealMatrix 
getSubMatrix(int startRow, int endRow, int startColumn, int endColumn)}}        
            | (8) |
|                                                | {{void setColumn(int column, 
double[] array)}}                                                           | 
(6) |
|                                                | {{void setColumnMatrix(int 
column, RealMatrix matrix)}}                                                  | 
|
|                                                | {{void setColumnVector(int 
column, RealVector vector)}}                                                  | 
|
|                                                | {{void setRow(int row, 
double[] array)}}                                                               
  | (6) |
|                                                | {{void setRowMatrix(int row, 
RealMatrix matrix)}}                                                        | |
|                                                | {{void setRowVector(int row, 
RealVector vector)}}                                                        | |
| {{void setSubVector(int index, RealVector v)}} | {{void 
setSubMatrix(double[][] subMatrix, int row, int column)}}                       
                  | (6) |
| {{unmodifiableRealVector(RealVector v)}} |                                    
                                                                            | |

h3. Comments on the above methods
h4. Comment (6)
Prior to the release of version 3.0, all methods taking as argument, or 
returning, {{double[]}} as a representation of vectors were removed. The 
rationale for this is that calling {{new ArrayRealVector(double[], false)}} is 
very easy, and comes at virtually no cost (see MATH-653 and MATH-660). It might 
be worth considering the same simplification for the {{RealMatrix}} interface.

h4. Comment (7)
The signature of this method is rather unusual in Commons-Math, as one of the 
parameters is modified, and nothing is returned.

h4. Comment (8)
Inconsistency: in {{getSubVector(int, int)}}, the second parameter is the 
number of entries to be copied, while in {{getSubMatrix(int, int, int, int)}} 
the second (resp. fourth) parameters are the indices of the last row (resp. 
column).

h4. Comment (9)
This is a very useful method: one often needs to create a new vector/matrix 
with same data layout as an existing vector/matrix. This method should probably 
be generalized to {{RealVector}} as well.

h2. Manipulation of entries

h2. Various norms

h2. Functional-programming-like methods

  was:
{panel:title=Warning|borderStyle=solid}
This is not a bug report, but rather a summary of all discussions which have 
taken place on the mailing list regarding the refactoring of the vector and 
matrix classes. Indeed, it has been argued many times that the {{RealVector}} 
and {{RealMatrix}} interfaces are really cluttered, and could benefit from 
other approaches (like functional programming). 

The description of this ticket will be updated as the discussion progresses on 
the mailing-list, and new JIRA tickets will be created to carry out the "real" 
work. {color:red}In order to keep this ticket tidy, contributors should refrain 
from commenting on this website. Instead, messages should be posted on the dev 
mailing-list{color}.
{panel}


h1. The current API (version 3.0)

In this section, the current interfaces for vectors and matrices are compared. 
Vectors and matrices are two mathematical objects which are very close in 
nature. Their implementations should therefore be as similar as possible. The 
methods will be sorted as follows
* methods reflecting the mathematical structure of vector space: addition, 
multiplication by a scalar, matrix-vector product, ...
* methods reflecting the mathematical structure of euclidean space
* ...

h2. Methods reflecting the mathematical structure of vector space
h3. List of the methods
|| {{RealVector}}                      || {{RealMatrix}}                        
                   || Comments ||
| {{RealVector add(RealVector v)}}     | {{RealMatrix add(RealMatrix m)}}       
                   |           |
| {{int getDimension()}}               | {{int getRowDimension()}},\\ {{int 
getColumnDimension()}} |           |
| {{RealVector mapMultiply(double d)}} | {{scalarMultiply(double d)}}           
                   | (1)       |
|                                      | {{double getTrace()}}                  
                   |           |
|                                      | {{multiply(RealMatrix m)}}             
                   |           |
|                                      | {{double[] operate(double[])}}         
                   | (2)       |
|                                      | {{RealVector operate(RealVector)}}     
                   |           |
|                                      | {{RealMatrix power(int p)}}            
                   |           |
|                                      | {{double[] preMultiply(double[])}}     
                   | (2)       |
|                                      | {{RealMatrix preMultiply(RealMatrix)}} 
                   |           |
|                                      | {{RealVector preMultiply(RealVector)}} 
                   |           |
|                                      | {{RealMatrix transpose()}}             
                   |           |

h3. Comments on the above methods
h4. Comment (1)
{{RealVector RealVector.mapMultiply(double)}} and {{RealMatrix 
RealMatrix.scalarMultiply(double)}} perform essentially the same task. 
Readibility of the classes would be improved if they add the same name. This is 
very important since these methods reflect the fact that the space of vectors 
as well as the space of matrices are two vector spaces.

h4. Comment (2)
Prior to the release of version 3.0, all methods involving taking as argument, 
or returning, {{double[]}} representing vectors were removed. The rationale for 
this is that calling {{new ArrayRealVector(double[], false)}} is very easy, and 
comes at virtually no cost (see MATH-653 and MATH-660). It might be worth 
considering the same simplification for the {{RealMatrix}} interface.

h2. Methods reflecting the mathematical structure of euclidean space
h3. List of the methods
|| {{RealVector}}                         || {{RealMatrix}} || Comments ||
| {{double cosine(RealVector v)}}         |                 |           |
| {{double dotProduct(RealVector v)}}     |                 | (3)       |
| {{double getDistance(RealVector v)}}    |                 |           |
| {{double getNorm()}}                    |                 |           |
| {{RealVector projection(RealVector v)}} |                 |           |
| {{void unitize()}}                      |                 | (4)       |
| {{RealVector unitVector()}}             |                 |           |

h3. Comments on the above methods
h4. Comment (3)
In a way, {{RealMatrix RealMatrix.transpose()}} could be seen as a method 
inherent to the euclidean structure, and the generalization of the dot product. 
For this reason, {{transpose()}} should probably _not_ be externalized.

h4. Comment (4)
This could be externalized with the visitor pattern (see below).

h4. Comment (5)
Could be externalized in a factory class.

h2. Constructors, factory methods and related methods

h2. Manipulation of entries

h2. Various norms

h2. Functional-programming-like methods

    
> Refactoring the vector and matrix classes
> -----------------------------------------
>
>                 Key: MATH-765
>                 URL: https://issues.apache.org/jira/browse/MATH-765
>             Project: Commons Math
>          Issue Type: Improvement
>    Affects Versions: 4.0
>            Reporter: Sébastien Brisard
>              Labels: api-change, linear
>
> {panel:title=Warning|borderStyle=solid}
> This is not a bug report, but rather a summary of all discussions which have 
> taken place on the mailing list regarding the refactoring of the vector and 
> matrix classes. Indeed, it has been argued many times that the {{RealVector}} 
> and {{RealMatrix}} interfaces are really cluttered, and could benefit from 
> other approaches (like functional programming). 
> The description of this ticket will be updated as the discussion progresses 
> on the mailing-list, and new JIRA tickets will be created to carry out the 
> "real" work. {color:red}In order to keep this ticket tidy, contributors 
> should refrain from commenting on this website. Instead, messages should be 
> posted on the dev mailing-list{color}.
> {panel}
> h1. The current API (version 3.0)
> In this section, the current interfaces for vectors and matrices are 
> compared. Vectors and matrices are two mathematical objects which are very 
> close in nature. Their implementations should therefore be as similar as 
> possible. The methods will be sorted as follows
> * methods reflecting the mathematical structure of vector space: addition, 
> multiplication by a scalar, matrix-vector product, ...
> * methods reflecting the mathematical structure of euclidean space
> * ...
> h2. Methods reflecting the mathematical structure of vector space
> h3. List of the methods
> || {{RealVector}}                           || {{RealMatrix}}                 
>                           || Comments ||
> | {{RealVector add(RealVector v)}}          | {{RealMatrix add(RealMatrix 
> m)}}                          |           |
> | {{int getDimension()}}                    | {{int getRowDimension()}},\\ 
> {{int getColumnDimension()}} |           |
> | {{RealVector mapMultiply(double d)}}      | {{scalarMultiply(double d)}}    
>                           | (1)       |
> | {{RealVector outerProduct(RealVector v)}} |                                 
>                           |           |
> |                                           | {{double getTrace()}}           
>                           |           |
> |                                           | {{multiply(RealMatrix m)}}      
>                           |           |
> |                                           | {{double[] operate(double[])}}  
>                           | (2)       |
> |                                           | {{RealVector 
> operate(RealVector)}}                        |           |
> |                                           | {{RealMatrix power(int p)}}     
>                           |           |
> |                                           | {{double[] 
> preMultiply(double[])}}                        | (2)       |
> |                                           | {{RealMatrix 
> preMultiply(RealMatrix)}}                    |           |
> |                                           | {{RealVector 
> preMultiply(RealVector)}}                    |           |
> |                                           | {{RealMatrix transpose()}}      
>                           |           |
> h3. Comments on the above methods
> h4. Comment (1)
> {{RealVector RealVector.mapMultiply(double)}} and {{RealMatrix 
> RealMatrix.scalarMultiply(double)}} perform essentially the same task. 
> Readibility of the classes would be improved if they add the same name. This 
> is very important since these methods reflect the fact that the space of 
> vectors as well as the space of matrices are two vector spaces.
> h4. Comment (2)
> Prior to the release of version 3.0, all methods taking as argument, or 
> returning, {{double[]}} as a representation of vectors were removed. The 
> rationale for this is that calling {{new ArrayRealVector(double[], false)}} 
> is very easy, and comes at virtually no cost (see MATH-653 and MATH-660). It 
> might be worth considering the same simplification for the {{RealMatrix}} 
> interface.
> h2. Methods reflecting the mathematical structure of euclidean space
> h3. List of the methods
> || {{RealVector}}                         || {{RealMatrix}} || Comments ||
> | {{double cosine(RealVector v)}}         |                 |           |
> | {{double dotProduct(RealVector v)}}     |                 | (3)       |
> | {{double getDistance(RealVector v)}}    |                 |           |
> | {{double getNorm()}}                    |                 |           |
> | {{RealVector projection(RealVector v)}} |                 |           |
> | {{void unitize()}}                      |                 | (4)       |
> | {{RealVector unitVector()}}             |                 |           |
> h3. Comments on the above methods
> h4. Comment (3)
> In a way, {{RealMatrix RealMatrix.transpose()}} could be seen as a method 
> inherent to the euclidean structure, and the generalization of the dot 
> product. For this reason, {{transpose()}} should probably _not_ be 
> externalized.
> h4. Comment (4)
> This could be externalized with the visitor pattern (see below).
> h4. Comment (5)
> Could be externalized in a factory class.
> h2. Constructors, factory methods and related methods
> h3. List of the methods
> || {{RealVector}}                                || {{RealMatrix}}            
>                                                                               
> || Comments ||
> | {{RealVector append(double d)}}                |                            
>                                                                               
> | |
> | {{RealVector append(RealVector v)}}            |                            
>                                                                               
> | |
> | {{RealVector copy()}}                          | {{RealMatrix copy()}}      
>                                                                               
> | |
> |                                                | {{void copySubMatrix(int[] 
> selectedRows, int[] selectedColumns, double[][] destination)}}                
> | (6), (7) |
> |                                                | {{void copySubMatrix(int 
> startRow, int endRow, int startColumn, int endColumn, double[][] 
> destination)}} | (7) |
> |                                                | {{createMatrix(int 
> rowDimension, int columnDimension)}}                                          
>         | (9) |
> |                                                | {{double[] getColumn(int 
> column)}}                                                                     
>   | (6) |
> |                                                | {{RealMatrix 
> getColumnMatrix(int column)}}                                                 
>               | |
> |                                                | {{RealVector 
> getColumnVector(int column)}}                                                 
>               | |
> |                                                | {{double[] getRow(int 
> row)}}                                                                        
>      | (6) |
> |                                                | {{RealMatrix 
> getRowMatrix(int row)}}                                                       
>               | |
> |                                                | {{RealVector 
> getRowVector(int row)}}                                                       
>               | |
> |                                                | {{RealMatrix 
> getSubMatrix(int[] selectedRows, int[] selectedColumns)}}                     
>               | |
> | {{RealVector getSubVector(int index, int n)}}  | {{RealMatrix 
> getSubMatrix(int startRow, int endRow, int startColumn, int endColumn)}}      
>               | (8) |
> |                                                | {{void setColumn(int 
> column, double[] array)}}                                                     
>       | (6) |
> |                                                | {{void setColumnMatrix(int 
> column, RealMatrix matrix)}}                                                  
> | |
> |                                                | {{void setColumnVector(int 
> column, RealVector vector)}}                                                  
> | |
> |                                                | {{void setRow(int row, 
> double[] array)}}                                                             
>     | (6) |
> |                                                | {{void setRowMatrix(int 
> row, RealMatrix matrix)}}                                                     
>    | |
> |                                                | {{void setRowVector(int 
> row, RealVector vector)}}                                                     
>    | |
> | {{void setSubVector(int index, RealVector v)}} | {{void 
> setSubMatrix(double[][] subMatrix, int row, int column)}}                     
>                     | (6) |
> | {{unmodifiableRealVector(RealVector v)}} |                                  
>                                                                               
> | |
> h3. Comments on the above methods
> h4. Comment (6)
> Prior to the release of version 3.0, all methods taking as argument, or 
> returning, {{double[]}} as a representation of vectors were removed. The 
> rationale for this is that calling {{new ArrayRealVector(double[], false)}} 
> is very easy, and comes at virtually no cost (see MATH-653 and MATH-660). It 
> might be worth considering the same simplification for the {{RealMatrix}} 
> interface.
> h4. Comment (7)
> The signature of this method is rather unusual in Commons-Math, as one of the 
> parameters is modified, and nothing is returned.
> h4. Comment (8)
> Inconsistency: in {{getSubVector(int, int)}}, the second parameter is the 
> number of entries to be copied, while in {{getSubMatrix(int, int, int, int)}} 
> the second (resp. fourth) parameters are the indices of the last row (resp. 
> column).
> h4. Comment (9)
> This is a very useful method: one often needs to create a new vector/matrix 
> with same data layout as an existing vector/matrix. This method should 
> probably be generalized to {{RealVector}} as well.
> h2. Manipulation of entries
> h2. Various norms
> h2. Functional-programming-like methods

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