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https://issues.apache.org/jira/browse/GEOMETRY-92?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=17071059#comment-17071059
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Gilles Sadowski commented on GEOMETRY-92:
-----------------------------------------

How about
* {{Line}} (instead of {{FullLine}})
* {{OutgoingRay}} (instead of {{Ray}})
* {{IncomingRay}} (instead of {{ReverseRay}})

?

> Segment is not mathematically correct
> -------------------------------------
>
>                 Key: GEOMETRY-92
>                 URL: https://issues.apache.org/jira/browse/GEOMETRY-92
>             Project: Apache Commons Geometry
>          Issue Type: Improvement
>            Reporter: Matt Juntunen
>            Priority: Major
>
> The {{Segment}} class is not mathematically correct because line segments are 
> defined as having distinct start and end points, whereas the start and end 
> points in {{Segment}} are optional. In other words, an instance of 
> {{Segment}} can represent an entire line, a ray, or a segment. I propose 
> renaming the existing {{Segment}} class to {{ConvexSubLine}} and creating 
> subclasses to represent the distinct types of sublines. 
>  * {{ConvexSubLine}} -  Abstract convex subline class. The factory methods 
> (such as fromPoints()), would examine the inputs and return one of the 
> specific subclasses below. Each subclass would also contain its own factory 
> methods that apply input validation (eg, no null points when creating a 
> {{Segment}}). This would also allow each subclass to optimize some 
> computations based on the known characteristics of the represented entity.
>  ** {{FullLine}} - no start or end points
>  ** {{Segment}} - contains non-null start point and end point
>  ** {{Ray}} - contains non-null start point and null end point
>  ** {{ReverseRay}} - contains non-null end point and null start point (not 
> sure if there is a more mathematical term for this)
> These changes would also apply to the 3D classes:
>  * {{ConvexSubLine3D}}
>  ** {{FullLine3D}}
>  ** {{Segment3D}}
>  ** {{Ray3D}}
>  ** {{ReverseRay3D}}



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