roberthgodoy opened a new issue #1057: URL: https://github.com/apache/cordova-ios/issues/1057
<!-- Please have a look at the issue templates you get when you click "New issue" in the GitHub UI. We very much prefer issues created by using one of these templates. --> ### Issue Type <!-- Please check the boxes by putting an x in the [ ] like so: [x] --> - [ ] Bug Report - [ ] Feature Request - [x] Support Question . ## Description ## Information <!-- Include all relevant information that might help understand and reproduce the problem --> ### Command or Code <!-- What command or code is needed to reproduce the problem? --> ``` ➜ enterprise-name-app git:(1.0.60) cordova build ios --verbose No scripts found for hook "before_build". Executing script found in plugin branch-cordova-sdk for hook "before_prepare": plugins/branch-cordova-sdk/src/scripts/hooks/beforePrepare.js Checking config.xml and package.json for saved platforms that haven't been added to the project Config.xml and package.json platforms are the same. No pkg.json modification. Package.json and config.xml platforms are different. Updating config.xml with most current list of platforms. PlatformApi successfully found for platform ios Checking for saved plugins that haven't been added to the project Checking for any plugins added to the project that have not been installed in ios platform No differences found between plugins added to project and installed in ios platform. Continuing... Generating platform-specific config.xml from defaults for iOS at /Users/usermac/ENTERPRISENAME/enterprise-name-app/platforms/ios/Enterprise Name/config.xml Merging project's config.xml into platform-specific iOS config.xml Merging and updating files from [www, platforms/ios/platform_www] to platforms/ios/www copy www/.DS_Store platforms/ios/www/.DS_Store (updated file) copy www/app/auth/forgot-password/forgot-password.html platforms/ios/www/app/auth/forgot-password/forgot-password.html (updated file) Current launch storyboard CDVLaunchScreen Not changing launch storyboard setting in info plist. Wrote out iOS Bundle Version "1.0.59" to /Users/usermac/ENTERPRISENAME/enterprise-name-app/platforms/ios/Enterprise Name/Enterprise Name-Info.plist No need to update build settings for launch storyboard support. Set IPHONEOS_DEPLOYMENT_TARGET to "11.0". Did not update build settings for launch storyboard support. iOS Product Name has not changed (still "Enterprise Name") Updating icons at platforms/ios/Enterprise Name/Images.xcassets/AppIcon.appiconset/ copy resources/ios/icon/icon-1024.png platforms/ios/Enterprise Name/Images.xcassets/AppIcon.appiconset/icon-1024.png (updated file) copy resources/ios/splash/Default~iphone.png platforms/ios/Enterprise Name/Images.xcassets/LaunchImage.launchimage/Default~iphone.png (updated file) Updating launch storyboard images at platforms/ios/Enterprise Name/Images.xcassets/LaunchStoryboard.imageset/ copy resources/ios/splash/Default@2x~universal~anyany.png platforms/ios/Enterprise Name/Images.xcassets/LaunchStoryboard.imageset/Default@2x~universal~anyany.png (updated file) Updating Storyboard image set contents.json This app does not have additional resource files defined Prepared iOS project successfully Executing script found in hooks directory for hook "after_prepare": hooks/after_prepare/010_add_platform_class.js Running command: /Users/usermac/ENTERPRISENAME/enterprise-name-app/hooks/after_prepare/010_add_platform_class.js /Users/usermac/ENTERPRISENAME/enterprise-name-app add to body class: platform-ios Command finished with error code 0: /Users/usermac/ENTERPRISENAME/enterprise-name-app/hooks/after_prepare/010_add_platform_class.js /Users/usermac/ENTERPRISENAME/enterprise-name-app Executing script found in plugin branch-cordova-sdk for hook "after_prepare": plugins/branch-cordova-sdk/src/scripts/hooks/afterPrepare.js Executing script found in plugin cordova-plugin-add-swift-support for hook "after_prepare": plugins/cordova-plugin-add-swift-support/src/add-swift-support.js Executing script found in plugin cordova-plugin-facebook4 for hook "after_prepare": plugins/cordova-plugin-facebook4/scripts/after_prepare.js No scripts found for hook "before_compile". Reading build config file: /Users/usermac/ENTERPRISENAME/enterprise-name-app/build.json stdout maxBuffer exceeded Error: stdout maxBuffer exceeded at Socket.onChildStdout (child_process.js:328:14) at emitOne (events.js:116:13) at Socket.emit (events.js:211:7) at addChunk (_stream_readable.js:263:12) at readableAddChunk (_stream_readable.js:246:13) at Socket.Readable.push (_stream_readable.js:208:10) at Pipe.onread (net.js:607:20) ``` ### Environment, Platform, Device <!-- In what environment, on what platform or on which device are you experiencing the issue? --> ### Version information <!-- What are relevant versions you are using? For example: Cordova: Cordova CLI, Cordova Platforms, Cordova Plugins Other Frameworks: Ionic Framework and CLI version Operating System, Android Studio, Xcode etc. --> cordova -v = 9.0.0 (cordova-lib@9.0.1) node -v = 8.11.1 xcode-select -v = 2384 xcode version = 12.2 ## Checklist <!-- Please check the boxes by putting an `x` in the `[ ]` like so: `[x]` --> - [x] I searched for already existing GitHub issues about this - [ ] I updated all Cordova tooling to their most recent version - [x] I included all the necessary information above ---------------------------------------------------------------- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. 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