bagilevi opened a new issue, #364:
URL: https://github.com/apache/cordova-plugin-media/issues/364

   # Bug Report
   
   ## Problem
   
   Calling `.play()` and `.seekTo()` immediately one after the other causes an 
error on Android.
   
   ### What is expected to happen?
   
   It should start playing from the given position.
   
   ### What does actually happen?
   
   It doesn't play, and produces the following error via the error callback:
   
   ```
   {"code":-38,"message":"AudioPlayer.onError(-38, 0)"}
   ```
   
   This is also logged:
   
   ```
   E/MediaPlayerNative: start called in state 4, mPlayer(0xb400007c64c690b0)
   E/MediaPlayerNative: error (-38, 0)
   ```
   
   
   ## Information
   
   <!-- Include all relevant information that might help understand and 
reproduce the problem -->
   
   I searched for this error code, and it appears that the problem is that 
`player.start()` is called before the `onPrepared` callback is fired.
   
   After digging into the implementation (`AudioPlayer.java`), I found that both
   the `startPlaying` and `seekToPlaying` call `readyPlayer()` and only do 
stuff immediately if `readyPlayer()` returns true, otherwise will set some 
values to do it in the callback once the player is ready.
   
   `readyPlayer()` creates the player if it doesn't exist yet, and it looks 
like it is meant to return false if the player is not ready; however it seems 
to return true in the `MEDIA_STARTING` as well.
   
   ```java
   switch (this.state) {
       case MEDIA_NONE:
           if (this.player == null) {
               this.player = new MediaPlayer();
               this.player.setOnErrorListener(this);
           }
           // ...
           return false;
       case MEDIA_LOADING:
           // ...
           return false;
       case MEDIA_STARTING: // <---
       case MEDIA_RUNNING:
       case MEDIA_PAUSED:
           return true;     // <---
       case MEDIA_STOPPED:
   ```
   
   I'm wondering if there any reason for it to return true while 
`MEDIA_STARTING`?
   
   
   ### Command or Code
   <!-- What command or code is needed to reproduce the problem? -->
   
   ```typescript
   this.media = new Media(
     src,
     successCallback,
     failureCallback,
     statusCallback,
     durationUpdateCallback
   );
         
   // The order of the following two doesn't matter
   this.media.seekTo(seconds * 1000);
   this.media.play();
   ```
   
   I managed to get it working with this workaround:
   
   ```typescript
   if (this._mediaStatus === null || this._mediaStatus < MEDIA_RUNNING) {
     // The media is not ready yet, seek as soon as we get a MEDIA_RUNNING 
status
     this._seekToSecondsWhenReady = seconds;
   } else {
     this.media.seekTo(seconds * 1000);
   }
   ```
   
   ### Environment, Platform, Device
   
   <!-- In what environment, on what platform or on which device are you 
experiencing the issue? -->
   
   - Capacitor
   - Android
   
   ### Version information
   <!-- 
   What are relevant versions you are using?
   For example:
   Cordova: Cordova CLI, Cordova Platforms, Cordova Plugins 
   Other Frameworks: Ionic Framework and CLI version
   Operating System, Android Studio, Xcode etc.
   -->
   
   ```
   @capacitor/android": "4.6.1",
   @capacitor/assets": "2.0.4",
   @capacitor/camera": "4.1.4",
   @capacitor/core": "4.6.1",
   @capacitor/ios": "4.6.1",
   @capacitor/splash-screen": "4.1.2",
   cordova-plugin-file": "7.0.0",
   cordova-plugin-media": "6.1.0"
   ```
   
   Android version: 11
   
   ## Checklist
   
   <!-- Please check the boxes by putting an x in the [ ] like so: [x] -->
   
   - [x] I searched for existing GitHub issues
   - [x] I updated all Cordova tooling to most recent version
   - [x] I included all the necessary information above
   


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