[ 
https://issues.apache.org/jira/browse/CB-4987?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Vunda Von updated CB-4987:
--------------------------

    Description: 
I have an infinite scrolling list in which the user scrolls to the bottom and 
new items load from the database.  I am properly removing any object and image 
from the DOM however that is not in view.  I unload images by setting their src 
to an empty string.  I have monitored with Instruments on the Mac and I can see 
the memory constantly being collected and never peaking about 25 MB.  My 
problem is random, when rendering a new page from infinite scrolling, if it is 
heavy with images, it crashes.  Here is log from the thread that crashed:

{code}
Thread 10 Crashed:
0   AGXGLDriver                         0x2e5ec26d 
AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, 
GLDTextureRec* const*, AGXSamplerState const* const*) + 261
1   AGXGLDriver                         0x2e5d097d agxuEmitRenderPipelineState 
+ 2293
2   AGXGLDriver                         0x2e5d946b 
agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279
3   GLEngine                            0x319d722b gleBeginPrimitiveTCLFunc + 67
4   GLEngine                            0x319ab0c7 
gleDrawArraysOrElements_ExecCore + 595
5   GLEngine                            0x319a94df glDrawElements_IMM_ES2Exec + 
231
6   QuartzCore                          0x31c3bb8b 
CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, 
unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, 
CA::OGL::ClipPlane const*) + 339
7   QuartzCore                          0x31c3ba2d 
CA::OGL::Context::array_flush() + 89
8   QuartzCore                          0x31c764fb 
CA::OGL::DownsampleState::downsample1(float, float) + 227
9   QuartzCore                          0x31c75659 
CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2<double> 
const&, CA::Transform const&, CA::OGL::Context::DownsampleFilter, float) + 681
10  QuartzCore                          0x31c65629 
CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context&, CA::OGL::Image*, 
CA::OGL::TextureFilter, float) const + 953
11  QuartzCore                          0x31c3d025 
CA::CG::fill_image(CA::CG::Renderer&, CGImage*, CA::Rect const&, 
CA::Mat2<float> const&, bool, bool, CGInterpolationQuality, CA::Bounds const*) 
+ 1781
12  QuartzCore                          0x31c3c921 
CA::CG::DrawImage::draw_image(CA::CG::Renderer&, bool) const + 77
13  QuartzCore                          0x31c39679 
CA::CG::DrawOp::render(CA::CG::Renderer&) const + 2145
14  QuartzCore                          0x31c37d9d 
CA::CG::Queue::render_callback(void*) + 265
15  libdispatch.dylib                   0x3a003e73 _dispatch_queue_drain + 371
16  libdispatch.dylib                   0x3a000f97 _dispatch_queue_invoke + 39
17  libdispatch.dylib                   0x3a00474f _dispatch_root_queue_drain + 
75
18  libdispatch.dylib                   0x3a0049cd _dispatch_worker_thread2 + 53
19  libsystem_pthread.dylib             0x3a12edfd _pthread_wqthread + 297
20  libsystem_pthread.dylib             0x3a12ecc0 start_wqthread + 4
{code}

Images are about 900px width and resized with css to about 400px.  There are no 
shadows or fancy css3 effects on the images.

Every time the app crashes, it usually comes after a memory warning.  I have 
reproduced this only after getting 3 memory warnings. 

  was:
I have an infinite scrolling list in which the user scrolls to the bottom and 
new items load from the database.  I am properly removing any object and image 
from the DOM however that is not in view.  I unload images by setting their src 
to an empty string.  I have monitored with Instruments on the Mac and I can see 
the memory constantly being collected and never peaking about 25 MB.  My 
problem is random, when rendering a new page from infinite scrolling, if it is 
heavy with images, it crashes.  Here is log from the thread that crashed:

{code}
Thread 10 Crashed:
0   AGXGLDriver                         0x2e5ec26d 
AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, 
GLDTextureRec* const*, AGXSamplerState const* const*) + 261
1   AGXGLDriver                         0x2e5d097d agxuEmitRenderPipelineState 
+ 2293
2   AGXGLDriver                         0x2e5d946b 
agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279
3   GLEngine                            0x319d722b gleBeginPrimitiveTCLFunc + 67
4   GLEngine                            0x319ab0c7 
gleDrawArraysOrElements_ExecCore + 595
5   GLEngine                            0x319a94df glDrawElements_IMM_ES2Exec + 
231
6   QuartzCore                          0x31c3bb8b 
CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, 
unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, 
CA::OGL::ClipPlane const*) + 339
7   QuartzCore                          0x31c3ba2d 
CA::OGL::Context::array_flush() + 89
8   QuartzCore                          0x31c764fb 
CA::OGL::DownsampleState::downsample1(float, float) + 227
9   QuartzCore                          0x31c75659 
CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2<double> 
const&, CA::Transform const&, CA::OGL::Context::DownsampleFilter, float) + 681
10  QuartzCore                          0x31c65629 
CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context&, CA::OGL::Image*, 
CA::OGL::TextureFilter, float) const + 953
11  QuartzCore                          0x31c3d025 
CA::CG::fill_image(CA::CG::Renderer&, CGImage*, CA::Rect const&, 
CA::Mat2<float> const&, bool, bool, CGInterpolationQuality, CA::Bounds const*) 
+ 1781
12  QuartzCore                          0x31c3c921 
CA::CG::DrawImage::draw_image(CA::CG::Renderer&, bool) const + 77
13  QuartzCore                          0x31c39679 
CA::CG::DrawOp::render(CA::CG::Renderer&) const + 2145
14  QuartzCore                          0x31c37d9d 
CA::CG::Queue::render_callback(void*) + 265
15  libdispatch.dylib                   0x3a003e73 _dispatch_queue_drain + 371
16  libdispatch.dylib                   0x3a000f97 _dispatch_queue_invoke + 39
17  libdispatch.dylib                   0x3a00474f _dispatch_root_queue_drain + 
75
18  libdispatch.dylib                   0x3a0049cd _dispatch_worker_thread2 + 53
19  libsystem_pthread.dylib             0x3a12edfd _pthread_wqthread + 297
20  libsystem_pthread.dylib             0x3a12ecc0 start_wqthread + 4
{code}

Images are about 900px width and resized with css to about 400px.  There are no 
shadows or fancy css3 effects on the images.


> IOS 7 Phonegap crash when rendering images
> ------------------------------------------
>
>                 Key: CB-4987
>                 URL: https://issues.apache.org/jira/browse/CB-4987
>             Project: Apache Cordova
>          Issue Type: Bug
>          Components: iOS
>    Affects Versions: 3.0.0
>         Environment: IOS 7, iPhone 5s, Cordova 3.0
>            Reporter: Vunda Von
>
> I have an infinite scrolling list in which the user scrolls to the bottom and 
> new items load from the database.  I am properly removing any object and 
> image from the DOM however that is not in view.  I unload images by setting 
> their src to an empty string.  I have monitored with Instruments on the Mac 
> and I can see the memory constantly being collected and never peaking about 
> 25 MB.  My problem is random, when rendering a new page from infinite 
> scrolling, if it is heavy with images, it crashes.  Here is log from the 
> thread that crashed:
> {code}
> Thread 10 Crashed:
> 0   AGXGLDriver                       0x2e5ec26d 
> AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, 
> GLDTextureRec* const*, AGXSamplerState const* const*) + 261
> 1   AGXGLDriver                       0x2e5d097d agxuEmitRenderPipelineState 
> + 2293
> 2   AGXGLDriver                       0x2e5d946b 
> agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279
> 3   GLEngine                          0x319d722b gleBeginPrimitiveTCLFunc + 67
> 4   GLEngine                          0x319ab0c7 
> gleDrawArraysOrElements_ExecCore + 595
> 5   GLEngine                          0x319a94df glDrawElements_IMM_ES2Exec + 
> 231
> 6   QuartzCore                        0x31c3bb8b 
> CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, 
> unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, 
> CA::OGL::ClipPlane const*) + 339
> 7   QuartzCore                        0x31c3ba2d 
> CA::OGL::Context::array_flush() + 89
> 8   QuartzCore                        0x31c764fb 
> CA::OGL::DownsampleState::downsample1(float, float) + 227
> 9   QuartzCore                        0x31c75659 
> CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2<double> 
> const&, CA::Transform const&, CA::OGL::Context::DownsampleFilter, float) + 681
> 10  QuartzCore                        0x31c65629 
> CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context&, 
> CA::OGL::Image*, CA::OGL::TextureFilter, float) const + 953
> 11  QuartzCore                        0x31c3d025 
> CA::CG::fill_image(CA::CG::Renderer&, CGImage*, CA::Rect const&, 
> CA::Mat2<float> const&, bool, bool, CGInterpolationQuality, CA::Bounds 
> const*) + 1781
> 12  QuartzCore                        0x31c3c921 
> CA::CG::DrawImage::draw_image(CA::CG::Renderer&, bool) const + 77
> 13  QuartzCore                        0x31c39679 
> CA::CG::DrawOp::render(CA::CG::Renderer&) const + 2145
> 14  QuartzCore                        0x31c37d9d 
> CA::CG::Queue::render_callback(void*) + 265
> 15  libdispatch.dylib                 0x3a003e73 _dispatch_queue_drain + 371
> 16  libdispatch.dylib                 0x3a000f97 _dispatch_queue_invoke + 39
> 17  libdispatch.dylib                 0x3a00474f _dispatch_root_queue_drain + 
> 75
> 18  libdispatch.dylib                 0x3a0049cd _dispatch_worker_thread2 + 53
> 19  libsystem_pthread.dylib           0x3a12edfd _pthread_wqthread + 297
> 20  libsystem_pthread.dylib           0x3a12ecc0 start_wqthread + 4
> {code}
> Images are about 900px width and resized with css to about 400px.  There are 
> no shadows or fancy css3 effects on the images.
> Every time the app crashes, it usually comes after a memory warning.  I have 
> reproduced this only after getting 3 memory warnings. 



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