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https://issues.apache.org/jira/browse/CB-5848?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13882322#comment-13882322
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Joe Bowser commented on CB-5848:
--------------------------------
This is a no-brainer as far as Mobile UX goes. Large APKs are super bad
because you still have to access the video from the package every time, which
is either computational (having to extract from the APK every time, which on
slower devices is non-zero) or storage overhead (storing the same file twice,
taking up twice the space your app said it would on the app store), or you can
fetch the files from your server once on the initial startup and save them in
your app's data directory. Most games use the custom download approach for a
reason.
> Support for Android expansion files
> -----------------------------------
>
> Key: CB-5848
> URL: https://issues.apache.org/jira/browse/CB-5848
> Project: Apache Cordova
> Issue Type: New Feature
> Components: Android
> Affects Versions: 3.3.0
> Reporter: Valerio Santinelli
> Priority: Minor
>
> As you might already know, Android .APK files cannot exceed 50Mb if you want
> to make them available on Google Play Store.
> For bigger apps, you can add one or more expansion files (.obb)
> The request would be to have Cordova automatically put the content of the www
> folder into an obb file so that all the assets won't be bundled with the app
> itself.
> That way, even if the assets are huge, you can still publish on Google Play
> Store.
> Right now there is no way to publish any app that exceeds 50Mb. I have seen
> some OS projects trying to deal with this, but right now there's no working
> solution.
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